Difference between revisions of "Paladin"

From Aelisus : Asunder Multi User Dungeon
Jump to: navigation, search
 
Line 471: Line 471:
  
 
-Paladins can now Crusade/Avenge without losing their pets! 4-25-21
 
-Paladins can now Crusade/Avenge without losing their pets! 4-25-21
 +
 +
-Paladins have been significantly reworked!
 +
 +
-They have lost Heroism, Summon, Dual Wield and Cure Critical 3-29-21
 +
 +
-They look forward to access to Flail, Spear, Crusade, Avenge, Psalms, Deflect and Impale. 3-29-21
 +
 +
-Psalms have been updated to be universally useful. 3-29-21
 +
 +
-Paladins now have the paths of devotion to 2H Mastery, Psalms, and Combat for added replayability. 3-29-21
 +
 +
-Ideally this rework diverges Paladins from Clerics into their own class of tanky beacons of light. 3-29-21

Latest revision as of 06:57, 8 October 2023

Paladins are warriors of a deity and walk that fine line between fighter and cleric. They are equipped with many useful skills that allow them to fight directly with their enemies while also having access to a plethora of prayers to keep them and others safe. Additionally paladins can choose a specific path to follow which allows them to excel in their chosen aspect.

COMBAT Paladins find righteousness to be achieved through the most direct approach. Those that specialize in combat learn how to add a fourth attack to their routine, improve their fighting while blind, and utilize their armor for a devastating shoulder smash.

PIOUS Paladins who are exceptionally spiritual may gain some unique talents. Those that specialize as Pious will be able to summon, become Psalm Masters, and their piety allows them an extra active psalm.

2H Weapons Some Paladins have a unique affinity with two-handed weapons and can choose to specialize with them. In doing so, they gain complete control of their two-handed weapon, including Batter, 2H mastery, and Doublegrip. They can also directionally impale their foes.

Available Classes:

Recommended:

These are available upon creation.

Aquai, Avian, Demi-Giant (Storm), Dwarf, Elf, Half-Elf, Faerie (Ylsae), Halfling, Human, Panthera, Slith

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Ogre

Not Available:

These are not valid guilds, due to alignment restrictions.

Demi-Giant (Fire), Demi-Giant (Hill), Demon, Drow, Half-Drow, Duergar, Faerie (Kaddar), Gnome, Goblin, Illithid, Minotaur, Undead


Level Skills Spells
1 flail mace cure light
polearm shield block
spear sword
rescue butcher
staff two handed
forage prune
fishing
3 create food
4 enhanced damage chant create water
6 parry second attack bless
7 hand to hand fast healing
8 detect invis
10 disarm cure serious flamestrike
11 protection
12 shield disarm
14 meditation
15 dispel evil
16 cure blindness
17 third attack
18 impale unbind item
20 lay on hands charge wrath
23 cure disease
24 dodge
25 paladin focus turn undead
26 cure poison
27 sanctuary
29 virtuous light
31 avenger
32 crusade goliath
35 stake
37 deflect
38 trance
40 holy word
42 counter magic strike
45 mounted combat

Changelog

-Increased the duration of the Paladin Goliath affect. 2-26-23

-Paladins can now Crusade/Avenge without losing their pets! 4-25-21

-Paladins have been significantly reworked!

-They have lost Heroism, Summon, Dual Wield and Cure Critical 3-29-21

-They look forward to access to Flail, Spear, Crusade, Avenge, Psalms, Deflect and Impale. 3-29-21

-Psalms have been updated to be universally useful. 3-29-21

-Paladins now have the paths of devotion to 2H Mastery, Psalms, and Combat for added replayability. 3-29-21

-Ideally this rework diverges Paladins from Clerics into their own class of tanky beacons of light. 3-29-21