Slith

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Stats:

Statistics
Strength Intelligence Wisdom Dexterity Constitution Alignments Size Vulnerabilities Resistances Immunities Extra
20 17 18 22 21 Any Medium Tail Trip and Attack, Spew, Swallow, Double Eyelids


Available Classes:

Recommended:

These are available upon creation.

Assassin, Bard, Berserker, Blademaster, Cleric, Dark-Knight, Druid, Healer, Monk, Paladin, Ranger, Shaman, Thief, Warrior


Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Battlemage, Invoker, Necromancer,


Not Available:

These are not valid guilds, due to alignment restrictions.

None

History:

Slith, like other animal-like races in Aelisus, trace their history to migration from the untamed wilderness. They gravitated toward bodies of water, mastering the art of spearfishing as their primary means of sustenance. Among their settlements, the most prominent is the ancient city of Catesp. Once a humble fishing village, it has grown into a bustling hub of commerce. Catesp is renowned as the home to Aelisus's finest leatherworkers, crafting unique accessories for adventurers' backpacks. This specialization in craftsmanship has fostered strong trade ties with the neighboring city of Atheln, where their goods are highly sought after.

Usual Height:

Approximately the same as humans; about 5 - 7 feet, though they appear shorter with their typical hunched posture.


Hometown:

Catesp

Religion:

Slith religious ceremonies often involve dance, music, and offerings to appease both water and land spirits. Rituals may take place at sacred sites near the water's edge or within the forests, demonstrating their reverence for both realms. Ancestor worship remains a crucial element of Slith religion, regardless of their habitat. They believe that their forebears' spirits guide and protect them. Many of these nature spirits fall under the purview of Wendr, and thus it governs many slith spiritual functions.

Physical Features:

Slith, a diverse race in Aelisus, exhibit a wide range of physical features, often tied to their alignment:

   Good Slith (Blue): Good-aligned Sliths possess a striking blue hue to their scaly, rough exterior. Their most remarkable ability is their natural chameleon-like camouflage, allowing them to blend seamlessly with their surroundings. This remarkable skill aids them in stealth and hunting.
   Neutral Slith (Green): Neutral Sliths are distinguished by their vibrant green scales. Their unique ability lies in their capacity to spew corrosive acid, which can blind and poison their foes. This skill makes them formidable in combat and defensive situations.
   Evil Slith (Red): Evil Sliths are easily recognizable by their fiery red scales. One of their distinctive features is a set of double eyelids that protect their eyes from debris and dirt, giving them a tactical advantage in harsh environments. This trait aids them in maintaining focus during confrontations.

All Sliths, regardless of alignment, share common physical attributes. They possess a scaly and rough exterior. Their long tails are versatile weapons, capable of striking and tripping opponents, making them formidable fighters in close combat.

Society:

Slith society in Aelisus is a complex and hierarchical structure that reflects the diversity of their race and their ability to adapt to various environments. It consists of three main alignment-based factions: Good, Neutral, and Evil Sliths, each with its own distinct characteristics and roles within the community.

1. Good Sliths: Good-aligned Sliths form the foundation of their society. They are often regarded as the protectors of their communities, using their chameleon-like abilities for stealthy reconnaissance and safeguarding their settlements. Good Sliths are known for their empathy and cooperation with other races in Aelisus.

2. Neutral Sliths: Neutral Sliths are the artisans and warriors of Slith society. Their green scales and acid-spewing abilities make them formidable in combat. They are often tasked with defense and crafting, creating weapons, armor, and other essential items for the community. Their pragmatism allows them to navigate various challenges.

3. Evil Sliths: Evil-aligned Sliths, with their red scales and protective double eyelids, often take on roles related to leadership and governance. They are known for their cunning and ambition. While some may engage in more ruthless pursuits, others use their intelligence to guide their communities and make calculated decisions.

Key Features of Slith Society:

   Hierarchy: Slith society has a hierarchical structure, with leaders chosen based on their alignment and abilities. Each faction has its own council or ruling body responsible for decision-making.
   Trade and Commerce: Sliths, regardless of alignment, engage in trade and commerce with neighboring races, particularly with Atheln. The city of Catesp, known for its leatherworking, plays a significant role in this economic exchange.
   Religious Practices: Sliths hold reverence for nature spirits and ancestral spirits, and religious ceremonies are a vital part of their culture. These ceremonies help maintain the balance between their land and water-based existence.
   Community Bonds: Despite their alignment-based divisions, Sliths emphasize the importance of community and cooperation. They come together during times of crisis and celebrate their shared heritage during festivals and gatherings.
   Adaptability: Sliths are known for their adaptability, thriving in various environments, from coastal regions to lake communities. This adaptability allows them to integrate with diverse cultures and adapt to changing circumstances.

Relationships with Other Races:

Sliths, particularly those from Catesp, share robust trade relationships with the human-dominated city of Atheln. They exchange their finely crafted leather and seafood for valuable resources and technological advancements from Atheln. It is most likely through the shade of their scales that outsiders know how to prepare for a slith, as their alignment very seldom strays from their blood lineage.