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Invokers are a profession of mages that forgo the gallantry of other wizards and use their talents for channeling raw elemental forces to create spells unmatched in their power by any other class. Capable of altering elements they can enchant weapons and armor, as well as surround themselves with elemental shields each with its own function and benefits. Towards the pinnacle of their ability the are capable of infusing the raw arcane energy into common items to enhance their spells and reduce strain to themselves to the point where no other class is capable of matching the terrifying destructive powers of a fully trained Invoker.

Available Classes:


These are available upon creation.

Aquai, Avian, Demon, Drow, Half-Drow, Elf, Half-Elf, Faerie (Ylsae), Faerie (Kaddar), Gnome, Human, Illithid, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Demi-Giant (Fire), Demi-Giant (Hill), Demi-Giant (Storm), Duergar, Dwarf, Goblin, Halfling, Minotaur, Panthera, Ogre, Slith,

Not Available:

These are not valid guilds, due to alignment restrictions.

Lvl Skills Spells
1 dagger mace burning hands
butcher staff
forage prune
2 detect magic
3 detect invis
4 invisibility
5 meditation armor
6 faerie fire
7 dodge
8 haggle create water
9 infravision comprehend languages
10 create food lightning bolt
mystic tendrils
13 trance
14 faerie fog
15 fast healing locate object
16 protective shield
17 icicle
18 cancellation flame arrow
19 dispel magic
20 control weather shield
enhance armor
21 call lightning
23 hand to hand
28 second attack
29 ice storm mana shield
30 jet steam
33 chain lightning
34 fire shield
35 sanctuary
36 mana charge ice shield
38 hellstream
40 hurricane


-Invokers have lost Enchant Armor/Weapons 😢 BUT they have gained Enhance Armor 🥳2-6-23