Difference between revisions of "Races"

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| '''[[Half-Elf]]''' Mix breed of humans and elves. Mixed attributes.  || 19 || 21 || 21 || 22 || 19 || Good/Neutral || Resist: Charm ||  
 
| '''[[Half-Elf]]''' Mix breed of humans and elves. Mixed attributes.  || 19 || 21 || 21 || 22 || 19 || Good/Neutral || Resist: Charm ||  
 
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| '''[[Faerie (Kaddar)]]''' Vicious, nasty faeries. Always evil. || 15 || 22 || 20 || 24 || 15 || Evil || Immune: Faerie Fire/Fog || [[Autoflight]], 150% trains
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| '''[[Faerie (Kaddar)]]''' Vicious, nasty faeries. Always evil. || 15 || 22 || 20 || 24 || 15 || Evil || Immune: Faerie Fire/Fog || [[Autoflight]], 150% [[trains]]
 
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| '''[[Faerie (Ylsae)]]''' Tiny, incredibly quick and intelligent. || 14 || 25 || 20 || 23 || 14 || Good || Immune: Faerie Fire/Fog || Autoflight, 150% trains
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| '''[[Faerie (Ylsae)]]''' Tiny, incredibly quick and intelligent. || 14 || 25 || 20 || 23 || 14 || Good || Immune: Faerie Fire/Fog || [[Autoflight]], 150% [[trains]]
 
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| '''[[Demi-Giant (Fire)]]''' Unbelievably strong, healthy, and always evil.  || 25 || 15 || 15 || 16 || 23 || Evil || Vuln: Mental, Ice Resist: Physical || Bonus with Fired Weapons.
 
| '''[[Demi-Giant (Fire)]]''' Unbelievably strong, healthy, and always evil.  || 25 || 15 || 15 || 16 || 23 || Evil || Vuln: Mental, Ice Resist: Physical || Bonus with Fired Weapons.

Revision as of 15:20, 11 September 2023

Races of Aelisus
Race Str Int Wis Dex Con Align Vuln/Resist/Immune Extras
Aquai Underwater natives. Very wise and dextrous. 16 21 24 23 18 Good Vuln: Lightning Immune: Drowning Can breathe underwater
Avian Bird-like humanoids that fly, very dexterous. 19 21 21 23 19 Any Vuln: Air Autoflight
Demon Lords of Hel, come in various shapes and sizes. ?? ?? ?? ?? ?? Evil Vuln: Summon Immune: Curse Autoflight
Drow Intelligent, dextrous and sinisterly evil. 18 24 20 24 16 Evil Vuln: Silver, Mithril Resist: Charm Autosneak, Infravision
Half-Drow Half-human, half-drow. Shunned by most for their ancestry. 19 20 21 23 19 Neutral/Evil
Duergar Known as dark dwarves. Evil, less hardy but more dextrous. 21 18 20 21 23 Evil Vuln: Drowning Resist: Magic Dig
Dwarf Stocky demi-humans that are amazingly hardy. 21 18 21 18 25 Good/Neutral Vuln: Drowning Resist: Magic
Elf Incredibly intelligent and dextrous, always good. 18 25 20 23 16 Good Vuln: Iron Resist: Charm Autosneak, Infravision
Half-Elf Mix breed of humans and elves. Mixed attributes. 19 21 21 22 19 Good/Neutral Resist: Charm
Faerie (Kaddar) Vicious, nasty faeries. Always evil. 15 22 20 24 15 Evil Immune: Faerie Fire/Fog Autoflight, 150% trains
Faerie (Ylsae) Tiny, incredibly quick and intelligent. 14 25 20 23 14 Good Immune: Faerie Fire/Fog Autoflight, 150% trains
Demi-Giant (Fire) Unbelievably strong, healthy, and always evil. 25 15 15 16 23 Evil Vuln: Mental, Ice Resist: Physical Bonus with Fired Weapons.
Demi-Giant (Hill) Neutral, strong and very healthy, but very dim. 24 16 16 17 24 Neutral Vuln: Mental Resist: Physical Boulder Throw
Demi-Giant (Storm) Somewhat intelligent, very strong and always good. 24 17 17 16 22 Any Vuln: Mental Resist: Physical
Goblin Small and stupid, but incredibly quick and very durable. 19 16 20 24 21 Evil, Neutral Resist: Physical
Gnome Incredibly intelligent and wise, but weak physical attributes. 18 23 25 18 18 Neutral Can gain 103 proficiency in all skills.
Halfling Small, wise, and incredibly dextrous. 17 17 21 25 20 Good, Neutral Resist: Magic Bonus damage with swords and daggers.
Human Standard race, average attributes. 20 20 20 20 20 Any Gains +1 to primary class attribute
Illithid Powerful telepathic subterranean creatures, always evil. 17 25 23 18 17 Evil Resist: Lightning Vuln: Light Shock, Cone of Force, Leech
Minotaur Large, strong, bull-like creatures, always neutral 23 17 18 17 22 Neutral Special Berserker/Warrior Charge
Ogre Large, strong and healthy, with huge regenerative powers. 24 19 15 18 24 Any Vuln: Magic Bonus damage with all weapons, Regeneration bonus
Panthera Humanoid cat-like people, extremely dextrous 20 18 21 23 20 Good, Neutral Vuln: Fire Minihaste, Fury, Sense Motion
Slith Sentient reptilians, very dextrous with prehensile tails. 20 17 18 22 21 Any Tail attacks and trips, Double eyelids, Spew, Swallow
Undead Corrupted corpses of Halla, blessed with undeath 22 18 19 20 23 Evil Vuln: Holy Resist: Cold, Disease Immune: Poison Immune to a variety of ailments to the living.
Vampire Blessed generals of Halla ?? ?? ?? ?? ?? Evil Vuln: Holy, Light Resist: Cold, Disease Immune: Poison Immune to a variety of ailments to the living.