Difference between revisions of "Cleric"

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The paths of the cleric are many.  Some become healers and devote their life
 +
to preserving peace and harmony within the realms.  Some become tainted and
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use their communing gifts to destroy that same harmony. Those clerics who
 +
follow the light may eventually decide to dedicate themselves solely to the
 +
healer mentality later on in life. On the other side, those who traverse the
 +
path of darkness may one day choose to follow the path of the shaman. A
 +
neutral cleric may explore the path of the druid. Whatever path you choose,
 +
remember one thing.  Clerics are the servants of the Gods, and that is where
 +
their powers stem from.  Thus they, more than others, are constantly being
 +
watched.  To stray from one's path is to stray from one's God... and the
 +
punishment for doing such cannot even be described in words.  When your
 +
experience has grown sufficiently the appropriate option will be offered to
 +
you.  May your choice be the right one.
 +
 +
== Available Classes: ==
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=== Recommended: ===
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These are available upon creation.
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[[Aquai]], [[Avian]], [[Demi-Giant (Fire)]], [[Demi-Giant (Hill)]], [[Demi-Giant (Storm)]], [[Demon]], [[Drow]], [[Half-Drow]], [[Duergar]], [[Dwarf]], [[Elf]], [[Half-Elf]], [[Faerie (Ylsae)]], [[Faerie (Kaddar)]], [[Gnome]], [[Goblin]], [[Halfling]], [[Human]], [[Illithid]], [[Minotaur]], [[Panthera]], [[Slith]], [[Undead]]
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=== Not Recommended: ===
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These are not available upon creation, but can be converted to at any guildmaster by using the [[Guild]] command.
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[[Ogre]],
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=== Not Available: ===
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These are not valid guilds, due to alignment restrictions.
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{| class="wikitable" class="mw-collapsible mw-collapsed wikitable"
 
|colspan="1"|'''Lvl'''
 
|colspan="1"|'''Lvl'''
 
|colspan="2"|'''Skills'''
 
|colspan="2"|'''Skills'''
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|colspan="1"|[[trance]]
 
|colspan="1"|[[trance]]
 
|colspan="1"|
 
|colspan="1"|
|colspan="1"|[[dispel good]]
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|colspan="1"|[[dispel good]] (evil)
|colspan="1"|[[earthquake]]
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|colspan="1"|[[dispel evil]] (good)
 
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|colspan="1"|
 
|colspan="1"|
 
|colspan="1"|
 
|colspan="1"|
 
|colspan="1"|
 
|colspan="1"|
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|colspan="1"|[[earthquake]]
 
|colspan="1"|[[locate object]]
 
|colspan="1"|[[locate object]]
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== Changelog ==
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-Exchanged  parry for dodge on Clerics, Shaman, & Healers 7-18-23
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-Shamans, Healers, and Clerics will have religious conversion. 9-5-21

Latest revision as of 06:48, 8 October 2023

The paths of the cleric are many. Some become healers and devote their life to preserving peace and harmony within the realms. Some become tainted and use their communing gifts to destroy that same harmony. Those clerics who follow the light may eventually decide to dedicate themselves solely to the healer mentality later on in life. On the other side, those who traverse the path of darkness may one day choose to follow the path of the shaman. A neutral cleric may explore the path of the druid. Whatever path you choose, remember one thing. Clerics are the servants of the Gods, and that is where their powers stem from. Thus they, more than others, are constantly being watched. To stray from one's path is to stray from one's God... and the punishment for doing such cannot even be described in words. When your experience has grown sufficiently the appropriate option will be offered to you. May your choice be the right one.

Available Classes:

Recommended:

These are available upon creation.

Aquai, Avian, Demi-Giant (Fire), Demi-Giant (Hill), Demi-Giant (Storm), Demon, Drow, Half-Drow, Duergar, Dwarf, Elf, Half-Elf, Faerie (Ylsae), Faerie (Kaddar), Gnome, Goblin, Halfling, Human, Illithid, Minotaur, Panthera, Slith, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Ogre,

Not Available:

These are not valid guilds, due to alignment restrictions.


Lvl Skills Spells
1 flail mace armor cause light
whip butcher
staff forage
prune fishing
2 cure serious comprehend languages
3 create water
4 continual light
5 create food
6 meditation detect magic giant strength
7 dodge bless faerie fire
8 cause serious detect invis
9 cure critical know alignment
10 hand to hand holy hands
11 protection
12 kick fast healing summon
13 second attack cure disease
14 cure poison unbind item
15 trance dispel good (evil) dispel evil (good)
earthquake locate object
16 calm
18 haggle protective shield
20 religious conversion frenzy sanctuary
21 shield block faerie fog
22 steel wall
23 infravision
24 dispel magic
25 shield
26 cancellation
30 enhanced damage curse path of deceit (evil)
ray of truth (good)
32 two handed bless arms
35 stone skin
37 spell turning
42 minister (evil) portal (good)
45 isolate
50 divine intervention

Changelog

-Exchanged parry for dodge on Clerics, Shaman, & Healers 7-18-23

-Shamans, Healers, and Clerics will have religious conversion. 9-5-21