Dark Knight

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Dark-Knights are the embodiments of evil. They seek to spread pain and suffering to all, as well as reaping in the gains from a world that they have weakened. They have devoted their lives to the study of dark magic as well as physical combat, making them a formidable opponent to all. High level dark-knights who fail to role-play properly may be outcasted.

Available Classes:

Recommended:

These are available upon creation.

Avian, Demi-Giant (Fire), Demon, Drow, Half-Drow, Duergar, Faerie (Kaddar), Goblin, Human, Slith, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Illithid, Ogre,

Not Available:

These are not valid guilds, due to alignment restrictions.

Aquai, Demi-Giant (Hill), Demi-Giant (Storm), Dwarf, Elf, Half-Elf, Faerie (Ylsae), Gnome, Halfling, Minotaur, Panthera

Level Skills Spells
1 axe dagger magic missile
flail mace
polearm shield block
spear sword
whip butcher
two handed forage
prune fishing
3 dirt kicking
5 enhanced damage
6 parry cure light poison
7 second attack fast healing
8 haggle curse
9 kick invisibility protection
10 detect invis
11 disarm
14 hand to hand
15 bash trip veil of darkness
meditation
16 shield disarm energy drain
17 dual wield
18 third attack
21 summon
22 silence
23 dodge
25 cleave dispel good plague
unholy strength
27 fireball
29 harm iceball
30 extort
38 charm person harden defense
43 malform weapon
45 soul transfer
47 magic strike