Difference between revisions of "Blademaster"

From Aelisus : Asunder Multi User Dungeon
Jump to: navigation, search
Line 462: Line 462:
  
 
-Blademasters can now crit with axes (it was the only excluded weapon). 8-25-23
 
-Blademasters can now crit with axes (it was the only excluded weapon). 8-25-23
 +
 +
Blademaster Changes
 +
 +
-Stances no longer give stat boosts.
 +
 +
-Doomsinger no longer does special strikes against quest races/classes.
 +
 +
-When in Doomsinger the blademaster will never miss critical strikes or onslaughts.
 +
 +
-Ironarm no longer disarms cursed/nodisarm weapons.
 +
 +
-When in Ironarm the blademaster cannot be disarmed (primary or secodary).
 +
 +
-Kairishi no longer requires you to choose a weapon type.
 +
 +
-When in Kairishi, and with both hands on a weapon, the blademaster knows ALL weapons types at 110%.
 +
 +
-Shadowdancer no longer converts dexterity to strength.
 +
 +
-Casting shadowdancer now requires a PC target, the blademaster sends their shadow to engage the chosen target.
 +
 +
-Recasting shadowdancer when the shadow is in play will cause the blademaster to switch rooms with their shadow. 3-25-23

Revision as of 06:38, 8 October 2023

There are those fighters in the lands of Aelisus who swearing their blood oaths upon their blades dedicate their life to achiving perfection in the art of swordplay. These Blademasters focus on accuracy and agility above brute force and by becoming one with their chosen weapon are capable of fighting with speed and grace unknown to any other proffesion. Able to attack with equal ferocity with one or two weapons, they study the anatomy of their enemies and land terrifying critical strikes to cripple and disable their opponents. Their focus on dexterity and agility in combat allows them to choose various battle positions as well as weapon placement in order to adapt to any situation. Late in their career they begin to learn secret stances allowing them to perform feats in combat impossible for any other guild and become experts and masters in anatomies of their choice. However, these abilities do not come without a price, they must enter deep meditation in order to restore the clarity of mind required for their battle skills.

Available Classes:

Recommended:

These are available upon creation.

Aquai, Avian, Demon, Drow, Half-Drow, Duergar, Dwarf, Elf, Half-Elf, Faerie (Ylsae), Faerie (Kaddar), Gnome, Goblin, Halfling, Human, Panthera, Slith, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Demi-Giant (Fire), Demi-Giant (Hill), Demi-Giant (Storm), Illithid, Minotaur, Ogre,

Not Available:

These are not valid guilds, due to alignment restrictions.


Level Skills Spells
1 dagger sword
parry butcher
anatomy forage
prune fishing
2 polearm
3 spear
4 onslaught
5 doublesheath critical strike
6 footwork
8 hand to hand blind fighting
10 double grip two handed
11 disarm
12 chop
13 fast healing haaggle
14 meditation
15 healing
16 trip
17 charge
18 counter
20 dodge
21 blood vow
22 bladework powerstrike
24 balance deathweaver
25 bladerush bladelore
27 vigil battlesphere
28 twin counter
29 predict
30 dual parry bladelore
31 battlefocus
32 battle stance
35 study bladelore
37 battletrance
39 backpin anatomy expertise
40 bladelore
41 snakespeed
42 deathstrike
44 pinwheel bladelore
46 avatar of steel
48 spellkiller bladelore
50 anatomy mastery

Changelog

-Blademasters only get 1 anatomy expertise 9-15-23

-Bladelore choices begin at earlier ranks and have a better spread. 9-15-23

-Bloodvow only gives 5 hitroll now. 9-15-23

-Bloodvow no longer adds bless flags and adds sharp to good/neutral/evil. 9-15-23

-Healing has a 12 hour CD for monks and blademasters. 9-15-23

-Monks and Blademasters can now study other player characters that are in the room with them in an attempt to learn some anatomy. 9-4-23

-Blademasters can now crit with axes (it was the only excluded weapon). 8-25-23

Blademaster Changes

-Stances no longer give stat boosts.

-Doomsinger no longer does special strikes against quest races/classes.

-When in Doomsinger the blademaster will never miss critical strikes or onslaughts.

-Ironarm no longer disarms cursed/nodisarm weapons.

-When in Ironarm the blademaster cannot be disarmed (primary or secodary).

-Kairishi no longer requires you to choose a weapon type.

-When in Kairishi, and with both hands on a weapon, the blademaster knows ALL weapons types at 110%.

-Shadowdancer no longer converts dexterity to strength.

-Casting shadowdancer now requires a PC target, the blademaster sends their shadow to engage the chosen target.

-Recasting shadowdancer when the shadow is in play will cause the blademaster to switch rooms with their shadow. 3-25-23