Difference between revisions of "Undead"
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+ | == Stats: == | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ style="text-align:left" |Statistics | ||
+ | ![[Strength]]!![[Intelligence]]!![[Wisdom]]!![[Dexterity]]!![[Constitution]]!![[Alignments]]!![[Size]]!![[Vulnerabilities]]!![[Resistances]]!![[Immunities]]!!Extra | ||
+ | |- | ||
+ | |22||18||19||20||23||Evil||Holy||Cold, Disease||Poison||Immune to a variety of ailments to the living. | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Available Classes: == | ||
+ | |||
+ | === Recommended: === | ||
+ | |||
+ | These are available upon creation. | ||
+ | |||
+ | [[Assassin]], [[Bard]], [[Battlemage]], [[Berserker]], [[Blademaster]], [[Cleric]], [[Dark-Knight]], [[Druid]], [[Healer]], [[Invoker]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Shaman]], [[Thief]], [[Warrior]] | ||
+ | |||
+ | |||
+ | === Not Recommended: === | ||
+ | |||
+ | These are not available upon creation, but can be converted to at any guildmaster by using the [[Guild]] command. | ||
+ | |||
+ | None | ||
+ | |||
+ | |||
+ | === Not Available: === | ||
+ | |||
+ | These are not valid guilds, due to alignment restrictions. | ||
+ | |||
+ | None | ||
+ | |||
+ | == History: == | ||
+ | |||
+ | In the world of Aelisus, humans have a rich history of adaptability and change. They are the dominant and most populous race, known for building and toppling societies across the ages. The city of Atheln stands as a testament to their influence, housing a thriving human population at its heart. Yet, beneath the surface, a different aspect of human nature emerges in the underground city of Caelwyn. Here, humans mingle with the enigmatic drow and duergar, forming alliances and connections that defy the surface world's norms. | ||
+ | |||
+ | == Usual Height: == | ||
+ | |||
+ | The standard height for medium races, about 5 - 7 feet | ||
+ | |||
+ | |||
+ | == Hometown: == | ||
+ | |||
+ | Atheln, Caelwyn | ||
+ | |||
+ | == Religion: == | ||
+ | |||
+ | Religiously, humans in Aelisus are a blank slate, with no strong inclination one way or another. This open-mindedness allows them to explore various paths in life, making them a versatile and adaptable race capable of shaping their destinies in countless ways. | ||
+ | |||
+ | |||
+ | == Physical Features: == | ||
+ | |||
+ | Humans are the standard for a bipedal creature. They can range wildly from sickly, small and weak, to incredibly bulky and tough but maintain average stats as a whole for their race. They are more defined by their individuality than their features as a homogeneous race. | ||
+ | |||
+ | == Society: == | ||
+ | |||
+ | Human society is largely associated with both power and gold. Humans, of course, operate within a range of priorities from religion to personal advancement. It cannot be said, however that humans as a society haven't created many great things. | ||
+ | |||
+ | == Relationships with Other Races: == | ||
+ | |||
+ | Humans have decent relations with almost all other races. Most sentient beings are aware of the power of the human will and mind. Humans can be found everywhere in Aelisus and so are a familiar sight to most. | ||
+ | |||
+ | |||
When [[Sidr]] and [[Dervortrix]] came to Aelisus with their endless war of Chaos and | When [[Sidr]] and [[Dervortrix]] came to Aelisus with their endless war of Chaos and | ||
Order, Devortrix began to draw power from all life in the land. While some | Order, Devortrix began to draw power from all life in the land. While some |
Revision as of 10:08, 18 September 2023
Contents
Stats:
Strength | Intelligence | Wisdom | Dexterity | Constitution | Alignments | Size | Vulnerabilities | Resistances | Immunities | Extra |
---|---|---|---|---|---|---|---|---|---|---|
22 | 18 | 19 | 20 | 23 | Evil | Holy | Cold, Disease | Poison | Immune to a variety of ailments to the living. |
Available Classes:
Recommended:
These are available upon creation.
Assassin, Bard, Battlemage, Berserker, Blademaster, Cleric, Dark-Knight, Druid, Healer, Invoker, Monk, Necromancer, Paladin, Ranger, Shaman, Thief, Warrior
Not Recommended:
These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.
None
Not Available:
These are not valid guilds, due to alignment restrictions.
None
History:
In the world of Aelisus, humans have a rich history of adaptability and change. They are the dominant and most populous race, known for building and toppling societies across the ages. The city of Atheln stands as a testament to their influence, housing a thriving human population at its heart. Yet, beneath the surface, a different aspect of human nature emerges in the underground city of Caelwyn. Here, humans mingle with the enigmatic drow and duergar, forming alliances and connections that defy the surface world's norms.
Usual Height:
The standard height for medium races, about 5 - 7 feet
Hometown:
Atheln, Caelwyn
Religion:
Religiously, humans in Aelisus are a blank slate, with no strong inclination one way or another. This open-mindedness allows them to explore various paths in life, making them a versatile and adaptable race capable of shaping their destinies in countless ways.
Physical Features:
Humans are the standard for a bipedal creature. They can range wildly from sickly, small and weak, to incredibly bulky and tough but maintain average stats as a whole for their race. They are more defined by their individuality than their features as a homogeneous race.
Society:
Human society is largely associated with both power and gold. Humans, of course, operate within a range of priorities from religion to personal advancement. It cannot be said, however that humans as a society haven't created many great things.
Relationships with Other Races:
Humans have decent relations with almost all other races. Most sentient beings are aware of the power of the human will and mind. Humans can be found everywhere in Aelisus and so are a familiar sight to most.
When Sidr and Dervortrix came to Aelisus with their endless war of Chaos and
Order, Devortrix began to draw power from all life in the land. While some
were protected by Sidr's absolute order and other by Navith's embrace, many
fell between the cracks in a cataclysmic event called The Withering. Halla
seized the dwindling lifeforces of the sick and the weak, drawing them into a
twisted form of death that reanimated their bodies into shambling corpses,
held together by her will. Those strong enough to fight this event were still
offered a chance at eternal existence outside of life, many of which jumped
at the opportunity for power and immortality. Being saved, most of these
corpses followed Halla, but due to the very nature of their creation, they
may yet worship the God of Chaos, as all exist through its dark magic. If
Devortrix is the father of Undead, then Halla would undoubtedly be its
mother.
NOTE: The undead, unlike mortal races, do not sustain themselves on food an water. Eating and drinking will provide no sustenance for the unliving at all. Instead they must feed by draining the lifeforce of any living target.
Strength | Intelligence | Wisdom | Dexterity | Constitution | Alignments | Vulnerabilities | Resistances | Immunities | Extra |
---|---|---|---|---|---|---|---|---|---|
22 | 18 | 19 | 20 | 23 | Evil | Holy | Cold, Disease | Poison | Immune to a variety of ailments to the living. |
Warrior | Berserker | Ranger | Monk | Blademaster | Rogue | Thief | Assassin | Bard | Paladin | Dark Knight | Invoker | Battlemage | Necromancer | Cleric | Healer | Druid | Shaman |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No | No | Yes |