Difference between revisions of "Ranger"

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-Ranger pets no longer run away from their undead masters. 8-26-23
 
-Ranger pets no longer run away from their undead masters. 8-26-23
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-Undead rangers can use the herbs skill. 8-13-23
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-Rangers get beastcall at level 10 instead of level 23. 8-13-23
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-Archer rangers need multiple sleepy shots to put a PC to sleep and NPCs have a chance to resist the sleepy serum. 8-13-23

Latest revision as of 06:30, 8 October 2023

Rangers are the men and women who dedicated their life to study of the land outside the cities. They are often trackers and hunters who offer their skills to those who are less skilled in outdoor environments leading exploring parties deep into wilds of the land. Rangers are exceptionally survivable, with a host of abilities that aid in their longevity such as being able to cure wounds with herbs and butcher steaks for hearty meals. Capable of blending in with their surroundings and moving silently through forest, they have also been known to call forest creatures to their aid. As they rise in ranks, rangers are capable of focusing on a particular path in their skills learning unique ability to excel in ranged combat, tracking, or beast mastery. Later in their career they may specialize in weapon expertise of two different types of weapons.

Available Classes:

Recommended:

These are available upon creation.

Aquai, Avian, Demi-Giant (Fire), Demi-Giant (Hill), Demi-Giant (Storm), Demon, Drow, Half-Drow, Duergar, Dwarf, Elf, Half-Elf, x Gnome, Goblin, Halfling, Human, Minotaur, Panthera, Ogre, Slith, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Faerie (Ylsae), Faerie (Kaddar), Illithid

Not Available:

These are not valid guilds, due to alignment restrictions.

Level Skills Spells
1 axe dagger
flail spear
sword whip
parry butcher
staff forage
prune fishing
4 camouflage
5 dirt kicking keen sight
6 fast healing
7 scout
8 kick second attack
9 shield block
10 herb beast call
ambush
11 disarm
12 blind fighting quiet movement
13 enhanced damage
14 hand to hand two handed
15 haggle barkskin thunder storm
camp
16 meditation fired weapons
17 dodge tame
18 dual wield
19 control weather
20 warcry
25 third attack ranger path
27 pugil
28 dual parry
30 ranger staff forest lore
35 mind link forest lore
38 insect swarm
40 forest lore
43 weapon expertise
45 ranger lore
50 weapon expertise

Changelog

-Insect swarm no longer plagues for 12 hours. 10-6-23

-Removed ranger racial enemy 9-14-23

-Ranger pets no longer run away from their undead masters. 8-26-23

-Undead rangers can use the herbs skill. 8-13-23

-Rangers get beastcall at level 10 instead of level 23. 8-13-23

-Archer rangers need multiple sleepy shots to put a PC to sleep and NPCs have a chance to resist the sleepy serum. 8-13-23