Difference between revisions of "Monk"

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-Healing has a 12 hour CD for monks and blademasters. 9-15-23
 
-Healing has a 12 hour CD for monks and blademasters. 9-15-23
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-Monk beads stats toned down, new mana cap for beads is 250. 9-14-23
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-Monk stances now improve during melee combat. 9-11-23
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-Monk stances now improve when using double kick. 9-11-23
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-Monks and Blademasters can now study other player characters that are in the room with them in an attempt to learn some anatomy. 9-4-23
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-Monks can now train their weapons by wielding them and meditating. 3-3-23
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-Monks have been reworked! They should have a new set of stances, chakera strikes, and kick effects! 10-18-21
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-Blademaster and Monk racial selection has been reworked significantly to improve decision-making for anatomy expertise and mastery. 7-24-21

Latest revision as of 06:53, 8 October 2023

Monks are ascetics who learn their skills at a monastery instead of a guild. Monks must practice rigorous mental and physical training and discipline to achieve their powers. Although they perform incredible physical and mental feats, they cannot cast spells. They receive their powers through heavy meditation. Monks are guardians of knowledge and are also masters of unarmed combat. Most monks shun weapons as the last resort of the weak. Also, due to their exstensive training monks excel beyond most mortals in their skill in hand to hand fighting, surpassing normal boundries. Monks are also able to stay the killing blow to their opponent, instead granting them mercy.

Available Classes:

Recommended:

These are available upon creation.

Aquai, Avian, Demon, Drow, Half-Drow, Duergar, Dwarf, Elf, Half-Elf, Faerie (Ylsae), Faerie (Kaddar), Gnome, Goblin, Halfling, Human, Panthera, Slith, Undead

Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Demi-Giant (Fire), Demi-Giant (Hill), Demi-Giant (Storm), Illithid, Minotaur, Ogre

Not Available:

These are not valid guilds, due to alignment restrictions.


Level Skills
1 dagger polearm
spear sword
whip dodge
hand to hand butcher
staff anatomy
prune forage
fishing
2 beads
4 martial arts b
5 dirt kicking
6 kick
8 fast healing
9 first parry
10 meditation monk stance
11 disarm kickboxing b
12 chii
14 sneak
15 trip grapple
balance monk stance
16 second parry
17 martial arts a
18 blind fighting
19 shield disarm
20 monk stance
21 double kick
22 healing
24 kickboxing a
25 sense motion monk stance
26 preying mantis
27 chii bolt
28 air thrash
30 monk stance
32 catalepsy
34 counter
35 study monk stance
40 monk stance
45 monk stance
50 monk stance

Changelog

-Horse Stance no longer reverses sleep and ecstasy. 10-2-23

-Monk double kicks have a slightly better chance to land. 9-25-23

-Monk double kick affects have a better chance to proc. 9-25-23

-Double kick chance to land improved by 5% 9-16-23

-Crane stance kick now causes 0 hour thunderclap instead of wounding (which bear already does) 9-16-23

-Healing has a 12 hour CD for monks and blademasters. 9-15-23

-Monk beads stats toned down, new mana cap for beads is 250. 9-14-23

-Monk stances now improve during melee combat. 9-11-23

-Monk stances now improve when using double kick. 9-11-23

-Monks and Blademasters can now study other player characters that are in the room with them in an attempt to learn some anatomy. 9-4-23

-Monks can now train their weapons by wielding them and meditating. 3-3-23

-Monks have been reworked! They should have a new set of stances, chakera strikes, and kick effects! 10-18-21

-Blademaster and Monk racial selection has been reworked significantly to improve decision-making for anatomy expertise and mastery. 7-24-21