Difference between revisions of "Druid"
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+ | == Changelog == | ||
+ | -Druid has lost foliage. Instead, druid green circle can be cast anywhere. They've also gained the 'arise' skill allowing them to raise minerals, herbs, and trees to fight with them. Herbs and trees, similar to circle green, stems yearning for the forests for a time. 7-23-21 |
Latest revision as of 20:47, 18 October 2023
Druidsmare the purest embodiment of nature. They live to serve only the balance and are perhaps some of the most ancient sages in Aelisus. By nature, Druids are communers, as they use the forest forces to cast their own spells of protection and healing. Furthermore, druids are a master of herbs. They have learned to brew potent concoctions and stomach them with less fear of TOXICITY than the average adventurer. Druids are the predecessors of the modern ranger class, and while they have many of the same combat abilities, they are much more aloof and clerical than the fighting class of a ranger. As a Druid's home is within the forest, while he is away from the forest, he will experience a painful YEARNING. A druid will find his guild masters residing within a forest only, as druids by nature dislike the population and the crowd of a city. Most are rural creatures and rarely emerge out of the woodlands. If you desire to join the druids' order, you must be of NEUTRAL alignment, a cleric, and reach the twentieth title. Inquire within the cleric guildhall once you are ready-the mission-master will likely need your help.
Available Races:
Recommended:
These are available upon creation.
Avian, Demi-Giant (Hill), Half-Drow, Duergar, Dwarf, Half-Elf, Gnome, Goblin, Halfling, Human, Minotaur, Panthera, Slith
Not Recommended:
These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.
Not Available:
These are not valid guilds, due to alignment restrictions.
Aquai, Demi-Giant (Fire), Demi-Giant (Storm), Demon, Drow, Elf, Faerie (Ylsae), Faerie (Kaddar), Illithid, Undead
Titles | ||
Level | Male | Female |
20 | Druid | Druidess |
21 | Druid of the Red Circle | Druidess of the Red Circle |
22 | Druid of the Blue Circle | Druidess of the Blue Circle |
23 | Druid of the White Circle | Druidess of the White Circle |
24 | Order of the Leaf | Order of the Leaf |
25 | Order of Nature | Order of Nature |
26 | Keeper of the Maple | Keeper of the Maple |
27 | Keeper of the Oak | Keeper of the Oak |
28 | Keeper of the Forest | Keeper of the Forest |
29 | Protector of the Forest | Protector of the Forest |
30 | Guardian of the Sacred Circle | Guardian of the Sacred Circle |
31 | Druid Lord | Druidess Lady |
32 | Elder Druid | Elder Druid |
33 | Force of the Trees | Force of the Trees |
34 | Eye of the Forest | Eye of the Forest |
35 | Master of the Green Circle | Mistress of the Green Circle |
36 | Master of the Maple | Mistress of the Maple |
37 | Master of the Oak | Mistress of the Oak |
38 | Master of Nature | Mistress of Nature |
39 | Master of the Inner Circle | Mistress of the Inner Circle |
40 | Legend of the Forest | Legend of the Forest |
41 | Adept of the Earth | Adept of the Earth |
42 | Lord of the Trees | Lady of the Trees |
43 | Keeper of Nature | Keeper of Nature |
44 | Lord of the Oaken Peace | Lady of the Oaken Peace |
45 | Lord of the Druids | Lady of the Druids |
46 | Lord of the Green Circle | Lady of the Green Circle |
47 | Oracle of the Forest | Oracle of the Forest |
48 | High Protector of Nature | High Protector of Nature |
49 | Chosen of the Druids | Chosen of the Druids |
50 | Exalted Defender of Nature | Exalted Defender of Nature |
Level | Skills | Spells | ||
1 | dagger | mace | clarity | |
spear | mace | |||
hand to hand | butcher | |||
staff | whittle | |||
forage | prune | |||
fishing | ||||
3 | circle of protection | |||
4 | camouflage | |||
5 | keen sight | brew | detect traps | |
6 | parry | meditation | detect magic | |
7 | kick | scout | ||
8 | dirt kicking | |||
9 | fast healing | |||
10 | second attack | herb | detect invis | |
11 | lightning bolt | |||
12 | quiet movement | |||
14 | trance | |||
15 | camp | transform | ||
17 | dodge | tame | forest mist | |
18 | shield block | dual wield | ||
19 | control flora | |||
20 | warcry | religious conversion | druid gate | |
22 | create torch | |||
23 | arise | create food | create spring | |
25 | thunderclap | |||
26 | trap of silvanus | |||
27 | invigorate | |||
28 | entangle | |||
29 | control weather | thunder storm | ||
30 | potion mastery | lifeforce | ||
32 | heal mana | |||
34 | fasting | |||
35 | shield of thorns | |||
36 | arms of gaia | deluge water | ||
40 | vitalize | treeform | ||
41 | earthquake | |||
42 | werepower | |||
44 | restoration | |||
47 | hurricane | |||
49 | tsunami | |||
50 | divine intervention |
Changelog
-Druid has lost foliage. Instead, druid green circle can be cast anywhere. They've also gained the 'arise' skill allowing them to raise minerals, herbs, and trees to fight with them. Herbs and trees, similar to circle green, stems yearning for the forests for a time. 7-23-21