Slith
Contents
Stats:
Strength | Intelligence | Wisdom | Dexterity | Constitution | Alignments | Size | Vulnerabilities | Resistances | Immunities | Extra |
---|---|---|---|---|---|---|---|---|---|---|
20 | 17 | 18 | 22 | 21 | Any | Medium | Tail Trip and Attack, Spew, Swallow, Double Eyelids |
Available Classes:
Recommended:
These are available upon creation.
Assassin, Bard, Berserker, Blademaster, Cleric, Dark-Knight, Druid, Healer, Monk, Paladin, Ranger, Shaman, Thief, Warrior
Not Recommended:
These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.
Battlemage, Invoker, Necromancer,
Not Available:
These are not valid guilds, due to alignment restrictions.
None
History:
Slith, like other animal-like races in Aelisus, trace their history to migration from the untamed wilderness. They gravitated toward bodies of water, mastering the art of spearfishing as their primary means of sustenance. Among their settlements, the most prominent is the ancient city of Catesp. Once a humble fishing village, it has grown into a bustling hub of commerce. Catesp is renowned as the home to Aelisus's finest leatherworkers, crafting unique accessories for adventurers' backpacks. This specialization in craftsmanship has fostered strong trade ties with the neighboring city of Atheln, where their goods are highly sought after.
Usual Height:
Approximately the same as humans; about 5 - 7 feet, though they appear shorter with their typical hunched posture.
Hometown:
Catesp