Difference between revisions of "Slith"

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![[Strength]]!![[Intelligence]]!![[Wisdom]]!![[Dexterity]]!![[Constitution]]!![[Alignments]]!![[Size]]!![[Vulnerabilities]]!![[Resistances]]!![[Immunities]]!!Extra
 
![[Strength]]!![[Intelligence]]!![[Wisdom]]!![[Dexterity]]!![[Constitution]]!![[Alignments]]!![[Size]]!![[Vulnerabilities]]!![[Resistances]]!![[Immunities]]!!Extra
 
|-
 
|-
|19||21||21||23||19||Any|| Medium || Air || || || [[Autoflight]]
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|20||17||18||22||21||Any|| Medium || || || || Tail Trip and Attack, Spew, Swallow, Double Eyelids
 
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These are available upon creation.
 
These are available upon creation.
  
[[Assassin]], [[Bard]], [[Battlemage]], [[Berserker]], [[Blademaster]], [[Cleric]], [[Dark-Knight]], [[Druid]], [[Healer]], [[Invoker]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Shaman]], [[Thief]], [[Warrior]]
+
[[Assassin]], [[Bard]], [[Berserker]], [[Blademaster]], [[Cleric]], [[Dark-Knight]], [[Druid]], [[Healer]], [[Monk]], [[Paladin]], [[Ranger]], [[Shaman]], [[Thief]], [[Warrior]]
  
  
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These are not available upon creation, but can be converted to at any guildmaster by using the [[Guild]] command.
 
These are not available upon creation, but can be converted to at any guildmaster by using the [[Guild]] command.
  
None
+
[[Battlemage]], [[Invoker]], [[Necromancer]],
  
  

Revision as of 08:04, 18 September 2023

Stats:

Statistics
Strength Intelligence Wisdom Dexterity Constitution Alignments Size Vulnerabilities Resistances Immunities Extra
20 17 18 22 21 Any Medium Tail Trip and Attack, Spew, Swallow, Double Eyelids


Available Classes:

Recommended:

These are available upon creation.

Assassin, Bard, Berserker, Blademaster, Cleric, Dark-Knight, Druid, Healer, Monk, Paladin, Ranger, Shaman, Thief, Warrior


Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Battlemage, Invoker, Necromancer,


Not Available:

These are not valid guilds, due to alignment restrictions.

None

History:

Slith, like other animal-like races in Aelisus, trace their history to migration from the untamed wilderness. They gravitated toward bodies of water, mastering the art of spearfishing as their primary means of sustenance. Among their settlements, the most prominent is the ancient city of Catesp. Once a humble fishing village, it has grown into a bustling hub of commerce. Catesp is renowned as the home to Aelisus's finest leatherworkers, crafting unique accessories for adventurers' backpacks. This specialization in craftsmanship has fostered strong trade ties with the neighboring city of Atheln, where their goods are highly sought after.

Usual Height:

Approximately the same as humans; about 5 - 7 feet, though they appear shorter with their typical hunched posture.


Hometown:

Catesp

Religion:

Physical Features:

Society:

Relationships with Other Races: