Faerie (Kaddar)

From Aelisus : Asunder Multi User Dungeon
Jump to: navigation, search

Stats:

Statistics
Strength Intelligence Wisdom Dexterity Constitution Alignments Size Vulnerabilities Resistances Immunities Extra
15 22 20 24 15 Evil Tiny Charm Faerie Fire/Fog Autosneak Autoflight


Available Classes:

Recommended:

These are available upon creation.

Assassin, Bard, Battlemage, Cleric, Dark-Knight, Invoker, Monk, Necromancer, Thief, Shaman


Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Berserker, Blademaster, Ranger, Warrior


Not Available:

These are not valid guilds, due to alignment restrictions.

Druid, Healer, Paladin


History:

The history of the Kaddar Faeries in Aelisus is a tale of stark divergence from their Ylsae cousins. Once a unified species, they evolved in a dramatically different direction, driven by the brutal necessities of survival. The Kaddar became formidable, possessing increased strength and swiftness compared to their Ylsae counterparts. However, this newfound prowess came at a cost, as their intelligence waned, and they succumbed to their primal instincts. Unlike the Ylsae, who sought unity and formed alliances with other races, the Kaddar refused to integrate into any society. Instead, they secluded themselves in the unforgiving outer wilds of Aelisus, shunning civilization and choosing to live in small, familial groups. Perhaps most shockingly, the Kaddar resorted to a gruesome and self-destructive practice. In their relentless pursuit of power, they would often cannibalize their own kind, a savage act that further solidified their reputation as bloodthirsty and ruthless beings.


Usual Height:

Kaddar are tiny, rarely ever taller than 2 feet.


Hometown:

The Kaddar have no known hometown, though they are often seen in the Wild, a violent place in the far northwest.

Religion:

Kaddar are not known for any one religion, though they would not be hard to convince to follow an evil deity, for their goals and methods would align. Kaddar are typically violent and selfish, but would submit to a higher power if they were unmatched or promised power.

Physical Features:

Kaddar Faeries are a petite race, standing at a mere two feet in height. Their stature belies their enchanting charm, and they are known for their distinctive features. They have raw, yellowed wings as they rarely take care of their hygiene and often resort to eating raw meat or dead flesh. Despite their divergent evolution, they share an affinity for magic with their Ylsae cousins, and naturally generate significantly more mana than others, enabling them to wield spells and arcane abilities with finesse. Similarly, their learning capabilities are exceptional, gaining 150% more training than their peers, making them quick learners and versatile in various skills. The Ylsae naturally fly, and their tiny stature and nimbleness make them adept at stealth, capable of moving silently without being heard. This skill, combined with their immunity to faerie fire and faerie fog, makes them accomplished rogues, capable of infiltrating and outmaneuvering even the most vigilant adversaries.


Society:

Kaddar society is a grim and malevolent existence, characterized by cruelty, brutality, and a relentless pursuit of power. These faeries have devolved into beings devoid of compassion or morality, without a single exception to their evil nature. Kaddar groups, driven by a twisted sense of unity, primarily band together to launch horrifying massacres on weaker races. Their cannibalistic tendencies extend beyond their own kind, as they view all other races as mere prey to be hunted and consumed. Their malevolence knows no bounds, and they employ the most ruthless and sadistic tactics to achieve their sinister goals. Torture is not merely a means to an end but a source of sadistic pleasure for the Kaddar, as they revel in the suffering they inflict upon others.

Relationships with Other Races:

Kadder see other races as food or playthings, and would only ever associate with others because they cannot kill them, or to achieve some higher goal.