Elf

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Stats:

Statistics
Strength Intelligence Wisdom Dexterity Constitution Alignments Size Vulnerabilities Resistances Immunities Extra
18 25 20 23 16 Good Medium Iron Charm Autosneak Infravision


Available Classes:

Recommended:

These are available upon creation.

Assassin, Bard, Battlemage, Blademaster, Cleric, Healer, Invoker, Monk, Paladin, Ranger, Thief, Warrior


Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Berserker


Not Available:

These are not valid guilds, due to alignment restrictions.

Dark-Knight, Druid, Necromancer, Shaman


History:

The elves' roots lie in the tranquil town of Lothlend, nestled deep within the eastern forest. For generations, they thrived in harmony with nature, cherishing the quiet serenity of their homeland. However, as the grand city of Atheln ascended to prominence as the City of Light, it beckoned to the Elves. Many were drawn to the prospect of a larger, more organized society. This migration led to a dispersion of Elves throughout Aelisus, as they integrated into various communities. Today, Elves are a common sight in Aelisus, their presence felt far and wide.

Usual Height:

Elves are slightly taller than humans, but have a much lighter build.


Hometown:

Atheln, Lothlend


Religion:

Elves are known to be devout worshippers of Navith and were among the first to follow her from her world. Many are also known to follow the different paths that are focused on nature and magic. It is very unlikely that any elf would wander along the religions of darkness, for only their kindred the drow would have dark tendencies to warrant such a choice.


Physical Features:

Elves more closely resemble humans than any other beings. They are slightly taller than humans, but have a much lighter build. They lack the strength and stamina of the other races, but are far more agile, both in body and mind. Elves are superb mages and thieves, but have at best fair talent as warriors or priests. Another main difference to the humans is that they all are born with ears that come up to a point; they also generally allow their hair to grow well below the shoulders. Elves have been known to have different pigments of skin color depending on where they live. The touch of iron is said to burn their skin as it is one of the most basic of elements and is deemed to be used for crude works and weapons. Elves are notoriously hard to spot. They are adept with the ability to sneak and see in the dark. Elves resist charm spells most effectively, due to their magical nature.


Society:

The largest concentration of elves can be found in Lothlend, though many have taken residence in Atheln, believing they can do more good in a more centralized location. Elves are very creative and social beings, they tend to keep to themselves. Elves value tradition and their ancient lore, being very long-living they often deem the short-lived races fickle and intemperate.


Relationships with Other Races:

Most consider half-elves to be loathsome abominations, at best deserving their pity, at worst their ire.Their underground cousins, the Drow however, are their only mortal enemies and will generally attack and be attacked on sight. The race closest to the elves have always been men as elves have felt that hope for the future will always lie on them, being the most numerous race. Elves are also fond of Halflings in a patronizing sort of way and conduct friendly relations with the blue Slith.