Difference between revisions of "Ogre"

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== Stats: ==
  
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{| class="wikitable"
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|+  style="text-align:left" |Statistics
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![[Strength]]!![[Intelligence]]!![[Wisdom]]!![[Dexterity]]!![[Constitution]]!![[Alignments]]!![[Size]]!![[Vulnerabilities]]!![[Resistances]]!![[Immunities]]!!Extra
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|-
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|24||20||20||20||24||Any|| Large || Magic || || || Roar Damage Ignore, Bonus damage with weapons, Regeneration
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|}
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== Available Classes: ==
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=== Recommended: ===
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These are available upon creation.
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[[Berserker]], [[Ranger]], [[Warrior]]
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=== Not Recommended: ===
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These are not available upon creation, but can be converted to at any guildmaster by using the [[Guild]] command.
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[[Battlemage]], [[Blademaster]], [[Cleric]], [[Dark-Knight]], [[Druid]], [[Healer]], [[Invoker]], [[Monk]], [[Necromancer]], [[Paladin]], [[Shaman]]
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=== Not Available: ===
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These are not valid guilds, due to alignment or racial restrictions.
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[[Assassin]], [[Bard]], [[Thief]]
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== History: ==
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One of the few races that thrived in the untamed wilderness are the ogres. It is believed that these rugged beasts evolved alongside the wilds of Aelisus, adapting to the harsh conditions and acquiring the basic intelligence necessary for survival. For centuries, they remained solitary creatures, seldom seen by the other sentient races. However, a turning point in ogre history occurred when a few individuals among them began to display higher levels of intelligence, allowing them to communicate and interact with other races. This newfound ability led to a gradual integration of ogres into society, albeit as outsiders. They became known as formidable allies in times of conflict due to their physical strength and resilience. Despite this integration, ogres still retain their solitary nature, with no known organized communities. Rumors persist of a hidden ogre society thriving in the depths of uncharted wilderness, but its existence remains a mystery to the rest of the world.
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== Usual Height: ==
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At 9-12 feet they are the same size or slightly shorter than most demi-giants.
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== Hometown: ==
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Atheln, Caelwyn, the Wild
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== Religion: ==
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As relatively blank slates, ogres have been known to follow any variety of deity capable of convincing them to follow it. Some find no need for religion, while others are appealed by the promise of support from their chosen deity.
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== Physical Features: ==
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Ogres in Aelisus are imposing figures, towering over most other races with their massive, muscular frames. Their physical features are a testament to their incredible strength and endurance. Here are the key characteristics of ogres:
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    Stature: Ogres stand between eight to ten feet tall, with broad shoulders and thick, sinewy limbs. Their sheer size makes them formidable opponents in physical combat.
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    Skin: Their skin is typically a shade of green, ranging from a deep forest green to a sickly pale hue. This natural coloration helps them blend into the dense forests and mountainous terrain they call home.
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    Musculature: Ogres possess dense, well-defined muscles, a result of their solitary lifestyle and constant physical exertion. Their physical prowess is only matched by demi-giants.
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    Vulnerability to Magic: Due to their subpar intelligence and primitive brains, ogres are highly susceptible to magic in all its forms. They lack the mental defenses to resist magical effects.
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    Regeneration: One of the most remarkable traits of ogres is their incredible rate of regeneration. They can heal wounds at an astonishing pace, making them exceptionally resilient in battle. This ability has contributed to their survival in the harsh wilderness.
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    Weapon Proficiency: Ogres are self-sufficient and adept at using various weapons. They possess a natural knack for dealing extra damage with these weapons, making them even more formidable opponents in combat.
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    Guttural Roar: Ogres can unleash a powerful guttural roar that allows them to shrug off large bursts of damage. This roar often serves as a means of escape in dire situations, enabling them to live to fight another day.
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== Society: ==
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It is a stretch to call anything ogres have a society, though they've integrated into other societies throughout Aelisus. It is rumored that there may be a congregation of ogres far away from the more common civilizations in the southern parts.
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== Relationships with Other Races: ==
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Ogres are very open to interacting with other races, though they take each interaction at face value. Evil ogres will likely try to dominate lesser races while good ogres will find a way to work with anyone. It is not clear what an ogre's purpose is until it speaks, and even then the result may be unclear.

Latest revision as of 03:21, 18 September 2023

Stats:

Statistics
Strength Intelligence Wisdom Dexterity Constitution Alignments Size Vulnerabilities Resistances Immunities Extra
24 20 20 20 24 Any Large Magic Roar Damage Ignore, Bonus damage with weapons, Regeneration


Available Classes:

Recommended:

These are available upon creation.

Berserker, Ranger, Warrior


Not Recommended:

These are not available upon creation, but can be converted to at any guildmaster by using the Guild command.

Battlemage, Blademaster, Cleric, Dark-Knight, Druid, Healer, Invoker, Monk, Necromancer, Paladin, Shaman


Not Available:

These are not valid guilds, due to alignment or racial restrictions.

Assassin, Bard, Thief

History:

One of the few races that thrived in the untamed wilderness are the ogres. It is believed that these rugged beasts evolved alongside the wilds of Aelisus, adapting to the harsh conditions and acquiring the basic intelligence necessary for survival. For centuries, they remained solitary creatures, seldom seen by the other sentient races. However, a turning point in ogre history occurred when a few individuals among them began to display higher levels of intelligence, allowing them to communicate and interact with other races. This newfound ability led to a gradual integration of ogres into society, albeit as outsiders. They became known as formidable allies in times of conflict due to their physical strength and resilience. Despite this integration, ogres still retain their solitary nature, with no known organized communities. Rumors persist of a hidden ogre society thriving in the depths of uncharted wilderness, but its existence remains a mystery to the rest of the world.

Usual Height:

At 9-12 feet they are the same size or slightly shorter than most demi-giants.


Hometown:

Atheln, Caelwyn, the Wild

Religion:

As relatively blank slates, ogres have been known to follow any variety of deity capable of convincing them to follow it. Some find no need for religion, while others are appealed by the promise of support from their chosen deity.

Physical Features:

Ogres in Aelisus are imposing figures, towering over most other races with their massive, muscular frames. Their physical features are a testament to their incredible strength and endurance. Here are the key characteristics of ogres:

   Stature: Ogres stand between eight to ten feet tall, with broad shoulders and thick, sinewy limbs. Their sheer size makes them formidable opponents in physical combat.
   Skin: Their skin is typically a shade of green, ranging from a deep forest green to a sickly pale hue. This natural coloration helps them blend into the dense forests and mountainous terrain they call home.
   Musculature: Ogres possess dense, well-defined muscles, a result of their solitary lifestyle and constant physical exertion. Their physical prowess is only matched by demi-giants.
   Vulnerability to Magic: Due to their subpar intelligence and primitive brains, ogres are highly susceptible to magic in all its forms. They lack the mental defenses to resist magical effects.
   Regeneration: One of the most remarkable traits of ogres is their incredible rate of regeneration. They can heal wounds at an astonishing pace, making them exceptionally resilient in battle. This ability has contributed to their survival in the harsh wilderness.
   Weapon Proficiency: Ogres are self-sufficient and adept at using various weapons. They possess a natural knack for dealing extra damage with these weapons, making them even more formidable opponents in combat.
   Guttural Roar: Ogres can unleash a powerful guttural roar that allows them to shrug off large bursts of damage. This roar often serves as a means of escape in dire situations, enabling them to live to fight another day.

Society:

It is a stretch to call anything ogres have a society, though they've integrated into other societies throughout Aelisus. It is rumored that there may be a congregation of ogres far away from the more common civilizations in the southern parts.

Relationships with Other Races:

Ogres are very open to interacting with other races, though they take each interaction at face value. Evil ogres will likely try to dominate lesser races while good ogres will find a way to work with anyone. It is not clear what an ogre's purpose is until it speaks, and even then the result may be unclear.