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  • 02:53, 9 January 2026 (diff | hist) . . (+1,359). . N Dispel evil(Created page with "DISPELEVIL Syntax: cast 'dispel magic' <target> Syntax: commune 'dispel magic' <target> Syntax: commune 'dispel evil' <target> Syntax: commune 'dispel good' <target> Syn...") (current)
  • 02:53, 9 January 2026 (diff | hist) . . (+905). . N Avenger(Created page with "AVENGE Syntax: avenge <corpse> Following their virtues of Valour and Honour, a Paladin may choose to avenge a fallen victim and bring divine retribution to the wrong doer....") (current)
  • 02:52, 9 January 2026 (diff | hist) . . (+404). . N Flamestrike(Created page with "FLAMESTRIKE Syntax: commune 'flamestrike' <target> Flamestrike is a spell that creates a giant stream of flame which the caster can direct toward the victim. The attack bro...") (current)
  • 02:52, 9 January 2026 (diff | hist) . . (+451). . N Bless(Created page with "BLESS Syntax: commune 'bless' <character> Syntax: commune 'bless arms' <object> A cleric may call upon the favor of their God to bless themselves or a friend or ally. Dif...") (current)
  • 02:52, 9 January 2026 (diff | hist) . . (+677). . N Create water(Created page with "CREATE WATER Syntax: cast 'create food' Syntax: cast 'create spring' Syntax: cast 'create water' <target> Syntax: commune 'create food' Syntax: commune 'create spring'...") (current)
  • 02:51, 9 January 2026 (diff | hist) . . (+6). . Create food(current)
  • 02:51, 9 January 2026 (diff | hist) . . (+669). . N Create food(Created page with "CREATE FOOD Syntax: cast 'create food' Syntax: cast 'create spring' Syntax: cast 'create water' <target> Syntax: commune 'create food' Syntax: commune 'create spring' Syntax:...")
  • 02:50, 9 January 2026 (diff | hist) . . (+2). . Protection(current)
  • 02:50, 9 January 2026 (diff | hist) . . (+300). . N Protection(Created page with "PROTECTION Syntax: cast 'protection' Syntax: commune 'protection' The protection spells reduce damage taken from attackers of the opposite path of morals. Those without a fi...")
  • 02:49, 9 January 2026 (diff | hist) . . (+6). . Paladin focus(current)
  • 02:48, 9 January 2026 (diff | hist) . . (+1,236). . N Paladin focus(Created page with "PALADIN Paladins are warriors of a deity and walk that fine line between fighter and cleric. They are equipped with many useful skills that allow them to fight directly with...")
  • 02:47, 9 January 2026 (diff | hist) . . (+1). . Lay on hands(current)
  • 02:47, 9 January 2026 (diff | hist) . . (+263). . N Lay on hands(Created page with "LAY ON HANDS Syntax: lay <target> Lay on hands is the ability developed by paladins to heal another. They may commune with their gods to impart healing affects to those in ne...")
  • 02:47, 9 January 2026 (diff | hist) . . (+990). . N Detect invis(Created page with "DETECT INVIS Syntax: cast 'detect evil' Syntax: cast 'detect good' Syntax: cast 'detect invis' Syntax: cast 'detect magic' Syntax: commune 'detect evil' Syntax: commune 'detec...") (current)
  • 02:46, 9 January 2026 (diff | hist) . . (+2). . Chant(current)
  • 02:46, 9 January 2026 (diff | hist) . . (+640). . N Chant(Created page with "CHANT Syntax: chant Syntax: chant <number> chant <number> :chants a psalm of given number as per "psalms" interrupt: interrupts the process Paladins are taught the ancient a...")
  • 02:46, 9 January 2026 (diff | hist) . . (+835). . N Cure serious(Created page with "CURE SERIOUS Syntax: cast 'cure light' Syntax: cast 'cure light' <target> Syntax: commune 'cure light' Syntax: commune 'cure light' <target> Syntax: commune 'cure serious' Syn...") (current)
  • 02:45, 9 January 2026 (diff | hist) . . (+833). . N Cure light(Created page with "CURE LIGHT Syntax: cast 'cure light' Syntax: cast 'cure light' <target> Syntax: commune 'cure light' Syntax: commune 'cure light' <target> Syntax: commune 'cure serious' Synta...") (current)
  • 02:44, 9 January 2026 (diff | hist) . . (+411). . N Rescue(Created page with "RESCUE Syntax: rescue <target> When in combat, a warrior or a paladin may rescue their friends who are in trouble. Rescue allows you to intercede in combat, protecting weake...") (current)
  • 02:11, 9 January 2026 (diff | hist) . . (+482). . N Impale(Created page with "IMPALE Syntax: impale <target> Syntax: impale <direction> <target> (Available with Adv Handling) Using a two handed spear, sword or a polearm, a Paladin may impale a target a...") (current)
  • 20:14, 18 November 2025 (diff | hist) . . (+8). . Counter(current)
  • 20:14, 18 November 2025 (diff | hist) . . (+701). . N Counter(Created page with " COUNTER Syntax: AUTOMATIC From their intense training in fighting skills, warriors and paladins have developed the reflexes and ability to turn their opponent's initiating...")
  • 20:14, 18 November 2025 (diff | hist) . . (+465). . N Catalepsy(Created page with " CATALEPSY Syntax: catalepsy Monks are skilled enough to control their body. Thus, they are able to lower their body temperature and heart rate, causing self induced catale...") (current)
  • 20:13, 18 November 2025 (diff | hist) . . (+268). . N TRIP(Created page with "TRIP Syntax: trip <target> Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large...") (current)
  • 20:13, 18 November 2025 (diff | hist) . . (+268). . Trip(current)
  • 20:12, 18 November 2025 (diff | hist) . . (+442). . N Air thrash(Created page with " THRASH Syntax: thrash Syntax: thrash <target> Monks in their offensive stances are able to perform a special aerial maneuver targeting flying targets. Jumping in the air...") (current)
  • 20:12, 18 November 2025 (diff | hist) . . (+262). . N CHII(Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...") (current)
  • 20:11, 18 November 2025 (diff | hist) . . (+722). . N Chii bolt(Created page with " CHII BOLT Syntax: store chii Syntax: bolt Syntax: bolt <target> Before the monk can release the chii bolt, they must first store up their chii. First the need to have c...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+300). . N Preying mantis(Created page with " PREYING MANTIS Syntax: mantis The preying mantis is an unique stance being which it is the only stance that is allowed with the others. The preying mantis prepares the mon...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+383). . N Sense motion(Created page with " SENSE MOTION Syntax: sense This skill makes it possible to sense the presence of people moving around, making it hard to sneak past an alert user of this skill. It also al...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+329). . N Healing(Created page with " HEALING Syntax: healing Through deep and heavy meditation, monks and blademasters can undergo a healing session which partly heals injuries and can cures maledictions such...") (current)
  • 20:09, 18 November 2025 (diff | hist) . . (+527). . N Double kick(Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-kni...") (current)
  • 20:08, 18 November 2025 (diff | hist) . . (+221). . N Shield disarm(Created page with " SHIELD DISARM Syntax: shielddisarm Some classes have learned the ability to disarm an opponent's shield away from their hands. With this, they can shake their opponent's h...") (current)
  • 20:08, 18 November 2025 (diff | hist) . . (+259). . N Blind fighting(Created page with "BLIND FIGHTING Syntax: AUTOMATIC Supreme fighters are able to learn the ability to fight while blinded. They will be able to use his other senses to compensate for the tempo...") (current)
  • 20:07, 18 November 2025 (diff | hist) . . (+327). . N Second parry(Created page with "FIRST SECOND Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free...") (current)
  • 20:06, 18 November 2025 (diff | hist) . . (+532). . N Balance(Created page with "BALANCE Syntax: AUTOMATIC Monks and Blademasters have a superb sense of balance through their awesome control of their body. Many attacks, such as bash and trip, would send...") (current)
  • 20:04, 18 November 2025 (diff | hist) . . (+509). . N Grapple(Created page with "GRAPPLE Syntax: grapple Grapple is a skill that assassins and monks use to hold their opponents. They utilize their dexterity and quickness to maneuver around their opponen...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+607). . N Sneak(Created page with "HIDE Syntax: hide Syntax: sneak Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long a...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+262). . N Chii(Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+252). . N Kickboxing a(Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+252). . N Kickboxing b(Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+213). . N WEAPONS(Created page with "WEAPONS There are multiple weapon types available throughout Aelisus. Staffs, polearms, spears, swords, daggers, maces, flails, whips, and axes. More information on each can...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+367). . N Disarm(Created page with "DISARM Syntax: disarm Disarming your opponents weapon is a powerful strategy. Though not the most reliable skill, it may turn the tide of a battle. Your chances to disarm yo...") (current)
  • 20:00, 18 November 2025 (diff | hist) . . (+345). . N First parry(Created page with "FIRST Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free hand g...") (current)
  • 20:00, 18 November 2025 (diff | hist) . . (+435). . N HORSE STANCE(Created page with "HORSE STANCE syntax: horse When moving as the horse, the monk will immediately buck, striking everyone in their enemies group for one round. After that, they gain armor due...") (current)
  • 19:59, 18 November 2025 (diff | hist) . . (+586). . N AELISIAN STANCE(Created page with "AELISIAN STANCE syntax: aelisian When the monk enters the Aelisian stance, they immediately gain back a portion of mana dependent on their current mana, with lower amounts...") (current)
  • 19:59, 18 November 2025 (diff | hist) . . (+480). . N DRUNKEN STANCE(Created page with "DRUNKEN STANCE Syntax: drunken When the monk moves like a drunkard, they immediately collide with their opponent causing a bash like attempt which can lag for a short time....") (current)
  • 19:58, 18 November 2025 (diff | hist) . . (+4). . EAGLE STANCE(current)
  • 19:58, 18 November 2025 (diff | hist) . . (+535). . N EAGLE STANCE(Created page with "EAGLE STANCE syntax: eagle When the monk moves like the Eagle, they immediately soar into the sky and are able to evade all attacks in the next combat round. After that, th...")
  • 19:58, 18 November 2025 (diff | hist) . . (+1). . MONKEY STANCE(current)

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