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  • 20:14, 18 November 2025 (diff | hist) . . (+8). . Counter(current)
  • 20:14, 18 November 2025 (diff | hist) . . (+701). . N Counter(Created page with " COUNTER Syntax: AUTOMATIC From their intense training in fighting skills, warriors and paladins have developed the reflexes and ability to turn their opponent's initiating...")
  • 20:14, 18 November 2025 (diff | hist) . . (+465). . N Catalepsy(Created page with " CATALEPSY Syntax: catalepsy Monks are skilled enough to control their body. Thus, they are able to lower their body temperature and heart rate, causing self induced catale...") (current)
  • 20:13, 18 November 2025 (diff | hist) . . (+268). . N TRIP(Created page with "TRIP Syntax: trip <target> Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large...") (current)
  • 20:13, 18 November 2025 (diff | hist) . . (+268). . Trip(current)
  • 20:12, 18 November 2025 (diff | hist) . . (+442). . N Air thrash(Created page with " THRASH Syntax: thrash Syntax: thrash <target> Monks in their offensive stances are able to perform a special aerial maneuver targeting flying targets. Jumping in the air...") (current)
  • 20:12, 18 November 2025 (diff | hist) . . (+262). . N CHII(Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...") (current)
  • 20:11, 18 November 2025 (diff | hist) . . (+722). . N Chii bolt(Created page with " CHII BOLT Syntax: store chii Syntax: bolt Syntax: bolt <target> Before the monk can release the chii bolt, they must first store up their chii. First the need to have c...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+300). . N Preying mantis(Created page with " PREYING MANTIS Syntax: mantis The preying mantis is an unique stance being which it is the only stance that is allowed with the others. The preying mantis prepares the mon...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+383). . N Sense motion(Created page with " SENSE MOTION Syntax: sense This skill makes it possible to sense the presence of people moving around, making it hard to sneak past an alert user of this skill. It also al...") (current)
  • 20:10, 18 November 2025 (diff | hist) . . (+329). . N Healing(Created page with " HEALING Syntax: healing Through deep and heavy meditation, monks and blademasters can undergo a healing session which partly heals injuries and can cures maledictions such...") (current)
  • 20:09, 18 November 2025 (diff | hist) . . (+527). . N Double kick(Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-kni...") (current)
  • 20:08, 18 November 2025 (diff | hist) . . (+221). . N Shield disarm(Created page with " SHIELD DISARM Syntax: shielddisarm Some classes have learned the ability to disarm an opponent's shield away from their hands. With this, they can shake their opponent's h...") (current)
  • 20:08, 18 November 2025 (diff | hist) . . (+259). . N Blind fighting(Created page with "BLIND FIGHTING Syntax: AUTOMATIC Supreme fighters are able to learn the ability to fight while blinded. They will be able to use his other senses to compensate for the tempo...") (current)
  • 20:07, 18 November 2025 (diff | hist) . . (+327). . N Second parry(Created page with "FIRST SECOND Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free...") (current)
  • 20:06, 18 November 2025 (diff | hist) . . (+532). . N Balance(Created page with "BALANCE Syntax: AUTOMATIC Monks and Blademasters have a superb sense of balance through their awesome control of their body. Many attacks, such as bash and trip, would send...") (current)
  • 20:04, 18 November 2025 (diff | hist) . . (+509). . N Grapple(Created page with "GRAPPLE Syntax: grapple Grapple is a skill that assassins and monks use to hold their opponents. They utilize their dexterity and quickness to maneuver around their opponen...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+607). . N Sneak(Created page with "HIDE Syntax: hide Syntax: sneak Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long a...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+262). . N Chii(Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...") (current)
  • 20:02, 18 November 2025 (diff | hist) . . (+252). . N Kickboxing a(Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+252). . N Kickboxing b(Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+213). . N WEAPONS(Created page with "WEAPONS There are multiple weapon types available throughout Aelisus. Staffs, polearms, spears, swords, daggers, maces, flails, whips, and axes. More information on each can...") (current)
  • 20:01, 18 November 2025 (diff | hist) . . (+367). . N Disarm(Created page with "DISARM Syntax: disarm Disarming your opponents weapon is a powerful strategy. Though not the most reliable skill, it may turn the tide of a battle. Your chances to disarm yo...") (current)
  • 20:00, 18 November 2025 (diff | hist) . . (+345). . N First parry(Created page with "FIRST Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free hand g...") (current)
  • 20:00, 18 November 2025 (diff | hist) . . (+435). . N HORSE STANCE(Created page with "HORSE STANCE syntax: horse When moving as the horse, the monk will immediately buck, striking everyone in their enemies group for one round. After that, they gain armor due...") (current)
  • 19:59, 18 November 2025 (diff | hist) . . (+586). . N AELISIAN STANCE(Created page with "AELISIAN STANCE syntax: aelisian When the monk enters the Aelisian stance, they immediately gain back a portion of mana dependent on their current mana, with lower amounts...") (current)
  • 19:59, 18 November 2025 (diff | hist) . . (+480). . N DRUNKEN STANCE(Created page with "DRUNKEN STANCE Syntax: drunken When the monk moves like a drunkard, they immediately collide with their opponent causing a bash like attempt which can lag for a short time....") (current)
  • 19:58, 18 November 2025 (diff | hist) . . (+4). . EAGLE STANCE(current)
  • 19:58, 18 November 2025 (diff | hist) . . (+535). . N EAGLE STANCE(Created page with "EAGLE STANCE syntax: eagle When the monk moves like the Eagle, they immediately soar into the sky and are able to evade all attacks in the next combat round. After that, th...")
  • 19:58, 18 November 2025 (diff | hist) . . (+1). . MONKEY STANCE(current)
  • 19:58, 18 November 2025 (diff | hist) . . (+1). . CRANE STANCE(current)
  • 19:57, 18 November 2025 (diff | hist) . . (+1). . TIGER STANCE(current)
  • 19:57, 18 November 2025 (diff | hist) . . (+14). . BEAR STANCE(current)
  • 19:57, 18 November 2025 (diff | hist) . . (0). . SNAKE STANCE(current)
  • 19:56, 18 November 2025 (diff | hist) . . (+18). . TIGER STANCE
  • 19:56, 18 November 2025 (diff | hist) . . (+4). . BEAR STANCE
  • 19:56, 18 November 2025 (diff | hist) . . (+4). . SNAKE STANCE
  • 19:56, 18 November 2025 (diff | hist) . . (+503). . N CRANE STANCE(Created page with "CRANE STANCE Syntax: crane When moving as the Crane, the monk becomes immediately strikes a precise strike at the opponents temple. This deals some damage with a chance to te...")
  • 19:56, 18 November 2025 (diff | hist) . . (+936). . N MONK STANCES(Created page with "MONK STANCES Monks, being masters of martial arts, are able to enter a variety of stances that can be used for almost any fight or occasion. The most effective masters have...") (current)
  • 19:54, 18 November 2025 (diff | hist) . . (+4). . MONKEY STANCE
  • 19:54, 18 November 2025 (diff | hist) . . (+609). . N MONKEY STANCE(Created page with " MONKEY STANCE syntax: monkey When the monk moves as the monkey, they will immediately perform a series of furious strikes at the targets face with a chance to cause signific...")
  • 19:50, 18 November 2025 (diff | hist) . . (+325). . N TIGER STANCE(Created page with "TIGER STANCE When the monk moves as the tiger, they will immediately execute a Twin Tiger strike, dealing significant damage. After that, they will gain a significant boost...")
  • 19:49, 18 November 2025 (diff | hist) . . (+398). . N BEAR STANCE(Created page with " BEAR STANCE When the monk moves as the bear, he immediately lets loose a bestial roar which has a chance to inspire fear into his enemies. After this, they take on the cons...")
  • 19:49, 18 November 2025 (diff | hist) . . (+358). . N SNAKE STANCE(Created page with " SNAKE STANCE Syntax: snake When the monk becomes like the snake, he immediately moves in a hypnotic way in an attempt to charm the opponent into a state of hysteria. After...")
  • 19:49, 18 November 2025 (diff | hist) . . (-18). . Monk stance(current)
  • 19:47, 18 November 2025 (diff | hist) . . (+954). . N Monk stance(Created page with "MONK STANCES Monks, being masters of martial arts, are able to enter a variety of stances that can be used for almost any fight or occasion. The most effective masters have...")
  • 19:46, 18 November 2025 (diff | hist) . . (+526). . N Kick(Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-knig...") (current)
  • 19:45, 18 November 2025 (diff | hist) . . (+5). . Anatomy(current)
  • 19:44, 18 November 2025 (diff | hist) . . (-15). . Anatomy
  • 19:44, 18 November 2025 (diff | hist) . . (+15). . Anatomy

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