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  • 02:53, 9 January 2026Dispel evil (hist)[1,359 bytes]Devortrix (talk | contribs) (Created page with "DISPELEVIL Syntax: cast 'dispel magic' <target> Syntax: commune 'dispel magic' <target> Syntax: commune 'dispel evil' <target> Syntax: commune 'dispel good' <target> Syn...")
  • 02:53, 9 January 2026Avenger (hist)[905 bytes]Devortrix (talk | contribs) (Created page with "AVENGE Syntax: avenge <corpse> Following their virtues of Valour and Honour, a Paladin may choose to avenge a fallen victim and bring divine retribution to the wrong doer....")
  • 02:52, 9 January 2026Flamestrike (hist)[404 bytes]Devortrix (talk | contribs) (Created page with "FLAMESTRIKE Syntax: commune 'flamestrike' <target> Flamestrike is a spell that creates a giant stream of flame which the caster can direct toward the victim. The attack bro...")
  • 02:52, 9 January 2026Bless (hist)[451 bytes]Devortrix (talk | contribs) (Created page with "BLESS Syntax: commune 'bless' <character> Syntax: commune 'bless arms' <object> A cleric may call upon the favor of their God to bless themselves or a friend or ally. Dif...")
  • 02:52, 9 January 2026Create water (hist)[677 bytes]Devortrix (talk | contribs) (Created page with "CREATE WATER Syntax: cast 'create food' Syntax: cast 'create spring' Syntax: cast 'create water' <target> Syntax: commune 'create food' Syntax: commune 'create spring'...")
  • 02:51, 9 January 2026Create food (hist)[675 bytes]Devortrix (talk | contribs) (Created page with "CREATE FOOD Syntax: cast 'create food' Syntax: cast 'create spring' Syntax: cast 'create water' <target> Syntax: commune 'create food' Syntax: commune 'create spring' Syntax:...")
  • 02:50, 9 January 2026Protection (hist)[302 bytes]Devortrix (talk | contribs) (Created page with "PROTECTION Syntax: cast 'protection' Syntax: commune 'protection' The protection spells reduce damage taken from attackers of the opposite path of morals. Those without a fi...")
  • 02:48, 9 January 2026Paladin focus (hist)[1,242 bytes]Devortrix (talk | contribs) (Created page with "PALADIN Paladins are warriors of a deity and walk that fine line between fighter and cleric. They are equipped with many useful skills that allow them to fight directly with...")
  • 02:47, 9 January 2026Lay on hands (hist)[264 bytes]Devortrix (talk | contribs) (Created page with "LAY ON HANDS Syntax: lay <target> Lay on hands is the ability developed by paladins to heal another. They may commune with their gods to impart healing affects to those in ne...")
  • 02:47, 9 January 2026Detect invis (hist)[990 bytes]Devortrix (talk | contribs) (Created page with "DETECT INVIS Syntax: cast 'detect evil' Syntax: cast 'detect good' Syntax: cast 'detect invis' Syntax: cast 'detect magic' Syntax: commune 'detect evil' Syntax: commune 'detec...")
  • 02:46, 9 January 2026Chant (hist)[642 bytes]Devortrix (talk | contribs) (Created page with "CHANT Syntax: chant Syntax: chant <number> chant <number> :chants a psalm of given number as per "psalms" interrupt: interrupts the process Paladins are taught the ancient a...")
  • 02:46, 9 January 2026Cure serious (hist)[835 bytes]Devortrix (talk | contribs) (Created page with "CURE SERIOUS Syntax: cast 'cure light' Syntax: cast 'cure light' <target> Syntax: commune 'cure light' Syntax: commune 'cure light' <target> Syntax: commune 'cure serious' Syn...")
  • 02:45, 9 January 2026Cure light (hist)[833 bytes]Devortrix (talk | contribs) (Created page with "CURE LIGHT Syntax: cast 'cure light' Syntax: cast 'cure light' <target> Syntax: commune 'cure light' Syntax: commune 'cure light' <target> Syntax: commune 'cure serious' Synta...")
  • 02:44, 9 January 2026Rescue (hist)[411 bytes]Devortrix (talk | contribs) (Created page with "RESCUE Syntax: rescue <target> When in combat, a warrior or a paladin may rescue their friends who are in trouble. Rescue allows you to intercede in combat, protecting weake...")
  • 02:11, 9 January 2026Impale (hist)[482 bytes]Devortrix (talk | contribs) (Created page with "IMPALE Syntax: impale <target> Syntax: impale <direction> <target> (Available with Adv Handling) Using a two handed spear, sword or a polearm, a Paladin may impale a target a...")
  • 10:13, 1 December 2025Unique Item Effects (hist)[2,970 bytes]Enethier (talk | contribs) (Created page with "Forgmean’s axe: Dispel good/evil in fight, 6 tick delay. No use for neutrals Entropy: localize gravity in fight, random if main or offhand Soulblight: Extra damage, 10 % cha...")
  • 22:55, 30 November 2025A shambling mound (hist)[688 bytes]Enethier (talk | contribs) (Created page with "Breathing Wood A shambling mound rolls along here, absorbing vegetation. It looks like a giant rolling ball of different plants, insects and perhaps even small, dead anim...")
  • 22:40, 18 November 2025Study (hist)[935 bytes]Enethier (talk | contribs) (Created page with "=STUDY= Syntax: study <target> An assassin near the pinnacle of their guild who wishes to assassinate another must first study the actions of their target. They will study t...")
  • 20:14, 18 November 2025Counter (hist)[709 bytes]Devortrix (talk | contribs) (Created page with " COUNTER Syntax: AUTOMATIC From their intense training in fighting skills, warriors and paladins have developed the reflexes and ability to turn their opponent's initiating...")
  • 20:14, 18 November 2025Catalepsy (hist)[465 bytes]Devortrix (talk | contribs) (Created page with " CATALEPSY Syntax: catalepsy Monks are skilled enough to control their body. Thus, they are able to lower their body temperature and heart rate, causing self induced catale...")
  • 20:13, 18 November 2025TRIP (hist)[268 bytes]Devortrix (talk | contribs) (Created page with "TRIP Syntax: trip <target> Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large...")
  • 20:12, 18 November 2025Air thrash (hist)[442 bytes]Devortrix (talk | contribs) (Created page with " THRASH Syntax: thrash Syntax: thrash <target> Monks in their offensive stances are able to perform a special aerial maneuver targeting flying targets. Jumping in the air...")
  • 20:12, 18 November 2025CHII (hist)[262 bytes]Devortrix (talk | contribs) (Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...")
  • 20:11, 18 November 2025Chii bolt (hist)[722 bytes]Devortrix (talk | contribs) (Created page with " CHII BOLT Syntax: store chii Syntax: bolt Syntax: bolt <target> Before the monk can release the chii bolt, they must first store up their chii. First the need to have c...")
  • 20:10, 18 November 2025Preying mantis (hist)[300 bytes]Devortrix (talk | contribs) (Created page with " PREYING MANTIS Syntax: mantis The preying mantis is an unique stance being which it is the only stance that is allowed with the others. The preying mantis prepares the mon...")
  • 20:10, 18 November 2025Sense motion (hist)[383 bytes]Devortrix (talk | contribs) (Created page with " SENSE MOTION Syntax: sense This skill makes it possible to sense the presence of people moving around, making it hard to sneak past an alert user of this skill. It also al...")
  • 20:10, 18 November 2025Healing (hist)[329 bytes]Devortrix (talk | contribs) (Created page with " HEALING Syntax: healing Through deep and heavy meditation, monks and blademasters can undergo a healing session which partly heals injuries and can cures maledictions such...")
  • 20:09, 18 November 2025Double kick (hist)[527 bytes]Devortrix (talk | contribs) (Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-kni...")
  • 20:08, 18 November 2025Shield disarm (hist)[221 bytes]Devortrix (talk | contribs) (Created page with " SHIELD DISARM Syntax: shielddisarm Some classes have learned the ability to disarm an opponent's shield away from their hands. With this, they can shake their opponent's h...")
  • 20:08, 18 November 2025Blind fighting (hist)[259 bytes]Devortrix (talk | contribs) (Created page with "BLIND FIGHTING Syntax: AUTOMATIC Supreme fighters are able to learn the ability to fight while blinded. They will be able to use his other senses to compensate for the tempo...")
  • 20:07, 18 November 2025Second parry (hist)[327 bytes]Devortrix (talk | contribs) (Created page with "FIRST SECOND Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free...")
  • 20:06, 18 November 2025Balance (hist)[532 bytes]Devortrix (talk | contribs) (Created page with "BALANCE Syntax: AUTOMATIC Monks and Blademasters have a superb sense of balance through their awesome control of their body. Many attacks, such as bash and trip, would send...")
  • 20:04, 18 November 2025Grapple (hist)[509 bytes]Devortrix (talk | contribs) (Created page with "GRAPPLE Syntax: grapple Grapple is a skill that assassins and monks use to hold their opponents. They utilize their dexterity and quickness to maneuver around their opponen...")
  • 20:02, 18 November 2025Sneak (hist)[607 bytes]Devortrix (talk | contribs) (Created page with "HIDE Syntax: hide Syntax: sneak Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long a...")
  • 20:02, 18 November 2025Chii (hist)[262 bytes]Devortrix (talk | contribs) (Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...")
  • 20:02, 18 November 2025Kickboxing a (hist)[252 bytes]Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
  • 20:01, 18 November 2025Kickboxing b (hist)[252 bytes]Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
  • 20:01, 18 November 2025WEAPONS (hist)[213 bytes]Devortrix (talk | contribs) (Created page with "WEAPONS There are multiple weapon types available throughout Aelisus. Staffs, polearms, spears, swords, daggers, maces, flails, whips, and axes. More information on each can...")
  • 20:01, 18 November 2025Disarm (hist)[367 bytes]Devortrix (talk | contribs) (Created page with "DISARM Syntax: disarm Disarming your opponents weapon is a powerful strategy. Though not the most reliable skill, it may turn the tide of a battle. Your chances to disarm yo...")
  • 20:00, 18 November 2025First parry (hist)[345 bytes]Devortrix (talk | contribs) (Created page with "FIRST Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free hand g...")
  • 20:00, 18 November 2025HORSE STANCE (hist)[435 bytes]Devortrix (talk | contribs) (Created page with "HORSE STANCE syntax: horse When moving as the horse, the monk will immediately buck, striking everyone in their enemies group for one round. After that, they gain armor due...")
  • 19:59, 18 November 2025AELISIAN STANCE (hist)[586 bytes]Devortrix (talk | contribs) (Created page with "AELISIAN STANCE syntax: aelisian When the monk enters the Aelisian stance, they immediately gain back a portion of mana dependent on their current mana, with lower amounts...")
  • 19:59, 18 November 2025DRUNKEN STANCE (hist)[480 bytes]Devortrix (talk | contribs) (Created page with "DRUNKEN STANCE Syntax: drunken When the monk moves like a drunkard, they immediately collide with their opponent causing a bash like attempt which can lag for a short time....")
  • 19:58, 18 November 2025EAGLE STANCE (hist)[539 bytes]Devortrix (talk | contribs) (Created page with "EAGLE STANCE syntax: eagle When the monk moves like the Eagle, they immediately soar into the sky and are able to evade all attacks in the next combat round. After that, th...")
  • 19:56, 18 November 2025CRANE STANCE (hist)[504 bytes]Devortrix (talk | contribs) (Created page with "CRANE STANCE Syntax: crane When moving as the Crane, the monk becomes immediately strikes a precise strike at the opponents temple. This deals some damage with a chance to te...")
  • 19:56, 18 November 2025MONK STANCES (hist)[936 bytes]Devortrix (talk | contribs) (Created page with "MONK STANCES Monks, being masters of martial arts, are able to enter a variety of stances that can be used for almost any fight or occasion. The most effective masters have...")
  • 19:54, 18 November 2025MONKEY STANCE (hist)[614 bytes]Devortrix (talk | contribs) (Created page with " MONKEY STANCE syntax: monkey When the monk moves as the monkey, they will immediately perform a series of furious strikes at the targets face with a chance to cause signific...")
  • 19:50, 18 November 2025TIGER STANCE (hist)[344 bytes]Devortrix (talk | contribs) (Created page with "TIGER STANCE When the monk moves as the tiger, they will immediately execute a Twin Tiger strike, dealing significant damage. After that, they will gain a significant boost...")
  • 19:49, 18 November 2025BEAR STANCE (hist)[416 bytes]Devortrix (talk | contribs) (Created page with " BEAR STANCE When the monk moves as the bear, he immediately lets loose a bestial roar which has a chance to inspire fear into his enemies. After this, they take on the cons...")
  • 19:49, 18 November 2025SNAKE STANCE (hist)[362 bytes]Devortrix (talk | contribs) (Created page with " SNAKE STANCE Syntax: snake When the monk becomes like the snake, he immediately moves in a hypnotic way in an attempt to charm the opponent into a state of hysteria. After...")
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