New pages
- 22:40, 18 November 2025 Study (hist) [935 bytes] Enethier (talk | contribs) (Created page with "=STUDY= Syntax: study <target> An assassin near the pinnacle of their guild who wishes to assassinate another must first study the actions of their target. They will study t...")
- 20:14, 18 November 2025 Counter (hist) [709 bytes] Devortrix (talk | contribs) (Created page with " COUNTER Syntax: AUTOMATIC From their intense training in fighting skills, warriors and paladins have developed the reflexes and ability to turn their opponent's initiating...")
- 20:14, 18 November 2025 Catalepsy (hist) [465 bytes] Devortrix (talk | contribs) (Created page with " CATALEPSY Syntax: catalepsy Monks are skilled enough to control their body. Thus, they are able to lower their body temperature and heart rate, causing self induced catale...")
- 20:13, 18 November 2025 TRIP (hist) [268 bytes] Devortrix (talk | contribs) (Created page with "TRIP Syntax: trip <target> Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large...")
- 20:12, 18 November 2025 Air thrash (hist) [442 bytes] Devortrix (talk | contribs) (Created page with " THRASH Syntax: thrash Syntax: thrash <target> Monks in their offensive stances are able to perform a special aerial maneuver targeting flying targets. Jumping in the air...")
- 20:12, 18 November 2025 CHII (hist) [262 bytes] Devortrix (talk | contribs) (Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...")
- 20:11, 18 November 2025 Chii bolt (hist) [722 bytes] Devortrix (talk | contribs) (Created page with " CHII BOLT Syntax: store chii Syntax: bolt Syntax: bolt <target> Before the monk can release the chii bolt, they must first store up their chii. First the need to have c...")
- 20:10, 18 November 2025 Preying mantis (hist) [300 bytes] Devortrix (talk | contribs) (Created page with " PREYING MANTIS Syntax: mantis The preying mantis is an unique stance being which it is the only stance that is allowed with the others. The preying mantis prepares the mon...")
- 20:10, 18 November 2025 Sense motion (hist) [383 bytes] Devortrix (talk | contribs) (Created page with " SENSE MOTION Syntax: sense This skill makes it possible to sense the presence of people moving around, making it hard to sneak past an alert user of this skill. It also al...")
- 20:10, 18 November 2025 Healing (hist) [329 bytes] Devortrix (talk | contribs) (Created page with " HEALING Syntax: healing Through deep and heavy meditation, monks and blademasters can undergo a healing session which partly heals injuries and can cures maledictions such...")
- 20:09, 18 November 2025 Double kick (hist) [527 bytes] Devortrix (talk | contribs) (Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-kni...")
- 20:08, 18 November 2025 Shield disarm (hist) [221 bytes] Devortrix (talk | contribs) (Created page with " SHIELD DISARM Syntax: shielddisarm Some classes have learned the ability to disarm an opponent's shield away from their hands. With this, they can shake their opponent's h...")
- 20:08, 18 November 2025 Blind fighting (hist) [259 bytes] Devortrix (talk | contribs) (Created page with "BLIND FIGHTING Syntax: AUTOMATIC Supreme fighters are able to learn the ability to fight while blinded. They will be able to use his other senses to compensate for the tempo...")
- 20:07, 18 November 2025 Second parry (hist) [327 bytes] Devortrix (talk | contribs) (Created page with "FIRST SECOND Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free...")
- 20:06, 18 November 2025 Balance (hist) [532 bytes] Devortrix (talk | contribs) (Created page with "BALANCE Syntax: AUTOMATIC Monks and Blademasters have a superb sense of balance through their awesome control of their body. Many attacks, such as bash and trip, would send...")
- 20:04, 18 November 2025 Grapple (hist) [509 bytes] Devortrix (talk | contribs) (Created page with "GRAPPLE Syntax: grapple Grapple is a skill that assassins and monks use to hold their opponents. They utilize their dexterity and quickness to maneuver around their opponen...")
- 20:02, 18 November 2025 Sneak (hist) [607 bytes] Devortrix (talk | contribs) (Created page with "HIDE Syntax: hide Syntax: sneak Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long a...")
- 20:02, 18 November 2025 Chii (hist) [262 bytes] Devortrix (talk | contribs) (Created page with "CHII Syntax: chii Assassins and monks are able to submerge themselves in deep concentration leading to an extraordinary control of their own body circulation. This ability...")
- 20:02, 18 November 2025 Kickboxing a (hist) [252 bytes] Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
- 20:01, 18 November 2025 Kickboxing b (hist) [252 bytes] Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
- 20:01, 18 November 2025 WEAPONS (hist) [213 bytes] Devortrix (talk | contribs) (Created page with "WEAPONS There are multiple weapon types available throughout Aelisus. Staffs, polearms, spears, swords, daggers, maces, flails, whips, and axes. More information on each can...")
- 20:01, 18 November 2025 Disarm (hist) [367 bytes] Devortrix (talk | contribs) (Created page with "DISARM Syntax: disarm Disarming your opponents weapon is a powerful strategy. Though not the most reliable skill, it may turn the tide of a battle. Your chances to disarm yo...")
- 20:00, 18 November 2025 First parry (hist) [345 bytes] Devortrix (talk | contribs) (Created page with "FIRST Syntax: AUTOMATIC Being masters of unarmed combat, monks have the ability to parry with their bare hands, as long as they are not wielding a weapon. Each free hand g...")
- 20:00, 18 November 2025 HORSE STANCE (hist) [435 bytes] Devortrix (talk | contribs) (Created page with "HORSE STANCE syntax: horse When moving as the horse, the monk will immediately buck, striking everyone in their enemies group for one round. After that, they gain armor due...")
- 19:59, 18 November 2025 AELISIAN STANCE (hist) [586 bytes] Devortrix (talk | contribs) (Created page with "AELISIAN STANCE syntax: aelisian When the monk enters the Aelisian stance, they immediately gain back a portion of mana dependent on their current mana, with lower amounts...")
- 19:59, 18 November 2025 DRUNKEN STANCE (hist) [480 bytes] Devortrix (talk | contribs) (Created page with "DRUNKEN STANCE Syntax: drunken When the monk moves like a drunkard, they immediately collide with their opponent causing a bash like attempt which can lag for a short time....")
- 19:58, 18 November 2025 EAGLE STANCE (hist) [539 bytes] Devortrix (talk | contribs) (Created page with "EAGLE STANCE syntax: eagle When the monk moves like the Eagle, they immediately soar into the sky and are able to evade all attacks in the next combat round. After that, th...")
- 19:56, 18 November 2025 CRANE STANCE (hist) [504 bytes] Devortrix (talk | contribs) (Created page with "CRANE STANCE Syntax: crane When moving as the Crane, the monk becomes immediately strikes a precise strike at the opponents temple. This deals some damage with a chance to te...")
- 19:56, 18 November 2025 MONK STANCES (hist) [936 bytes] Devortrix (talk | contribs) (Created page with "MONK STANCES Monks, being masters of martial arts, are able to enter a variety of stances that can be used for almost any fight or occasion. The most effective masters have...")
- 19:54, 18 November 2025 MONKEY STANCE (hist) [614 bytes] Devortrix (talk | contribs) (Created page with " MONKEY STANCE syntax: monkey When the monk moves as the monkey, they will immediately perform a series of furious strikes at the targets face with a chance to cause signific...")
- 19:50, 18 November 2025 TIGER STANCE (hist) [344 bytes] Devortrix (talk | contribs) (Created page with "TIGER STANCE When the monk moves as the tiger, they will immediately execute a Twin Tiger strike, dealing significant damage. After that, they will gain a significant boost...")
- 19:49, 18 November 2025 BEAR STANCE (hist) [416 bytes] Devortrix (talk | contribs) (Created page with " BEAR STANCE When the monk moves as the bear, he immediately lets loose a bestial roar which has a chance to inspire fear into his enemies. After this, they take on the cons...")
- 19:49, 18 November 2025 SNAKE STANCE (hist) [362 bytes] Devortrix (talk | contribs) (Created page with " SNAKE STANCE Syntax: snake When the monk becomes like the snake, he immediately moves in a hypnotic way in an attempt to charm the opponent into a state of hysteria. After...")
- 19:47, 18 November 2025 Monk stance (hist) [936 bytes] Devortrix (talk | contribs) (Created page with "MONK STANCES Monks, being masters of martial arts, are able to enter a variety of stances that can be used for almost any fight or occasion. The most effective masters have...")
- 19:46, 18 November 2025 Kick (hist) [526 bytes] Devortrix (talk | contribs) (Created page with "KICK Syntax: kick Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. Warriors, battlemages, thieves, clerics, rangers, assassins, dark-knig...")
- 19:42, 18 November 2025 Anatomy (hist) [993 bytes] Devortrix (talk | contribs) (Created page with "ANATOMY Syntax: AUTOMATIC Monks and Blademasters may study the anatomies of general races, learning the weak spots of each. They learn this from mere mobs (up to 2x level),...")
- 19:41, 18 November 2025 Whip (hist) [393 bytes] Devortrix (talk | contribs) (Created page with "WHIP Syntax: automatic These weapons maybe as simple as a length of leather or as devious as barbed spine. In proper hands their blow can easily shred hardened leather and b...")
- 19:41, 18 November 2025 Martial arts a (hist) [252 bytes] Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
- 19:40, 18 November 2025 Martial arts b (hist) [252 bytes] Devortrix (talk | contribs) (Created page with "MARTIAL Syntax: AUTOMATIC Trained in the art of unarmed combat, monks can perform martial arts and kickboxing moves while not wielding a weapon. One hand must be free for b...")
- 19:39, 18 November 2025 Beads (hist) [443 bytes] Devortrix (talk | contribs) (Created page with "BEADS Syntax: beads <mana amount between 50 and 500> Prayer beads are the only objects that monks can hold without hindering their unarmed fighting ability. Monks can contr...")
- 07:21, 18 November 2025 Marshes of Sythvendu (hist) [1,096 bytes] Enethier (talk | contribs) (Created page with " | [*]-[X]-[*] | |...")
- 06:37, 18 November 2025 Hund's Keep (hist) [2,505 bytes] Enethier (talk | contribs) (Created page with "==Ground Floor== LEGEND: (&) You are here (X) Area exit (*) Room (-) Room link (|) Room link (+) Open Door (+) Closed Door (+) Locked Door...")
- 09:42, 14 November 2025 Mugger's Alley (hist) [2,164 bytes] Enethier (talk | contribs) (Created page with "LEGEND: (&) You are here (X) Area exit (*) Room (-) Room link (|) Room link (+) Open Door (+) Closed Door (+) Locked Door (^) Up exit...")
- 01:29, 13 November 2025 The Wilds (hist) [1,360 bytes] Enethier (talk | contribs) (Created page with "| [*]-[*] [*] [*]-[*]-[*]-[*]-[*]-[*] | | | | | [*]-[*]-[*]-[*] [*]-[*] [*]...")
- 23:25, 9 November 2025 General How-To's (hist) [126 bytes] Enethier (talk | contribs) (Created page with "= Useful Prompts = Prompt %l%%n%L%l&%p%L%C[%l!%h/%H HPs%L|%l6%m/%M MPs%L|%l2%v/%V MVs%L|%l*%X TNL%l|%l#$%g%L|%l&%t%L|%l*%i%L]")