Stats
Stat | Usage |
---|---|
Mana | Resource for casting spells and using some skills |
HP | Resource for life - when it reaches 0, you die |
Move | Resource for movement between rooms. Every room has a cost to move out of. If you can't afford the movement cost, you cannot leave |
AC | Checked against damage rolls, as a form of damage reduction |
Hitroll | Accuracy modifier for melee attacks and skills. No effect on spells. |
Damroll | Damage modifier for melee attacks and skills. No effect on spells. |
Afflsave | Saving throw against afflictive spells. A successful save reduces the damage taken by half in most cases. |
Maledsave | Saving throw against maledictive spells. A successful save resists the effect, causing the spell to fail. |
Mentalsave | Saving throw against mental spells. A successful save resists the effect, causing the spell to fail, or reduce the damage in the event it deals damage. |
Spellsave | Saving throw against all spells. Each point in spellsave functions as a point in afflsave, maledsave, and mental save all at once. |
Luck | Controls the fluctuation of luck. Luck is factored into a lot of skills and spells, as well as some instances in determining what those spells and skills happen to do. |
Hitgain | Modifies how much HP is restored each hour - percentage based |
Managain | Modifies how much mana is restored each hour - percentage based |
Movegain | Modifies how many moves are restored each hour - percentage based |
Afflpen | Afflictive spells bypass saves equal to afflpen. If that would drop the saves below 0, the damage is amplified. |
Maledpen | Maledictive spells bypass saves equal to maledlpen. |
Mentalpen | Mental spells bypass saves equal to mentalpen. If that would drop the saves below 0 for a damaging spell, the damage is amplified. |
Spellpen | All bypass saves equal to spelllpen, in addition to any points in their individual penetration stat. If that would drop the saves below 0 for a damaging spell, the damage is amplified. |