Difference between revisions of "Cooking"
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+ | COOKING | ||
+ | Syntax: cook <recipe #> / season <food> <seasoning> | ||
+ | Cooking is easily one of the more profitable professions. All of the items | ||
+ | you create will be consumed, and thus create a continuing demand. Cooks can | ||
+ | take raw FOOD and create deliciously powerful products. Cooks may | ||
+ | ATTUNE themselves and cook any raw ingredient they know the RECIPE | ||
+ | for to give it desired properties. To cook you must always be in front of a | ||
+ | fire or oven. Seasoning is a secondary skill that is used after the cooked | ||
+ | food is finalized. Seasoning increases the power of the food, duration, or | ||
+ | preserves it. | ||
+ | |||
+ | |||
+ | Remember to type RECIPE to see your available recipes. Many can be found foraging in the wild or found sold in shops. | ||
+ | |||
+ | When cooking, if you ATTUNE to certain elements, you can imbue your food with certain bonuses that can great aid you in your adventures. | ||
+ | The Attunement combinations are as follows: | ||
+ | Fire - STR | ||
+ | Water - INT | ||
+ | Earth - CON | ||
+ | Air - DEX | ||
+ | Light - WIS | ||
+ | Void - LUCK | ||
+ | |||
+ | Fire/Light - HP | ||
+ | Water/Light - Mana | ||
+ | Air/Light - Move | ||
+ | Fire/Void - Damroll | ||
+ | Earth/Light - AC | ||
+ | Air/Void - Hitroll | ||
+ | |||
+ | Fire/Air/Light - Savingaffl | ||
+ | Earth/Air/Light - Savingmaled | ||
+ | Water/Air/Light - savingmental | ||
+ | |||
+ | Fire/Water/Air/Earth/Light - Savingspell | ||
+ | Water/Air/Earth/Light/Void - Spell learn | ||
+ | Fure/Air/Earth/Light/Void - Skill learn | ||
+ | |||
+ | Fire/Earth - Hitgain | ||
+ | Water/Earth - Managain | ||
+ | Air/Earth - Movegain | ||
+ | |||
+ | Fire/Air/Void - Afflpen | ||
+ | Earth/Air/Void - Maledpen | ||
+ | Water/Air/Void - Mentalpen | ||
+ | |||
+ | Fire/Water/Air/Earth/Void - Spellpen |
Revision as of 04:55, 17 October 2023
COOKING Syntax: cook <recipe #> / season <food> <seasoning>
Cooking is easily one of the more profitable professions. All of the items you create will be consumed, and thus create a continuing demand. Cooks can take raw FOOD and create deliciously powerful products. Cooks may ATTUNE themselves and cook any raw ingredient they know the RECIPE for to give it desired properties. To cook you must always be in front of a fire or oven. Seasoning is a secondary skill that is used after the cooked food is finalized. Seasoning increases the power of the food, duration, or preserves it.
Remember to type RECIPE to see your available recipes. Many can be found foraging in the wild or found sold in shops.
When cooking, if you ATTUNE to certain elements, you can imbue your food with certain bonuses that can great aid you in your adventures. The Attunement combinations are as follows: Fire - STR Water - INT Earth - CON Air - DEX Light - WIS Void - LUCK
Fire/Light - HP Water/Light - Mana Air/Light - Move Fire/Void - Damroll Earth/Light - AC Air/Void - Hitroll
Fire/Air/Light - Savingaffl Earth/Air/Light - Savingmaled Water/Air/Light - savingmental
Fire/Water/Air/Earth/Light - Savingspell Water/Air/Earth/Light/Void - Spell learn Fure/Air/Earth/Light/Void - Skill learn
Fire/Earth - Hitgain Water/Earth - Managain Air/Earth - Movegain
Fire/Air/Void - Afflpen Earth/Air/Void - Maledpen Water/Air/Void - Mentalpen
Fire/Water/Air/Earth/Void - Spellpen