Difference between revisions of "Stats"

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Stats are the foundation of every character. They are used to calculate a great many things. In most cases can be modified endlessly, though there are diminishing returns coded into each stat. Attribute stats, like strength, intelligence, and constitution, have a cap that cannot be bypassed, which is determined by your race. If you would exceed that cap, you instead get a buffer equal to the value of the excess, which acts as padding against any effect reducing that attribute. For example, as a human invoker, you have 20 strength. If you get an additional 4 strength from your equipment, your strength would remain at 20, with 4 excess. If your strength would be lowered for any reason, like with the effect of poison, the excess will be depleted first. So in this example, the human invoker with a poison that reduces strength by 3 while having 4 excess would remain at 20 strength, and have one excess remaining.
  
 
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Refer to the table below for a list of stats, what they do, and links to more detailed information on those stats.
  
 
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! [[Stats|Stat]]
 
! [[Stats|Stat]]
 
! Usage
 
! Usage
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|[[Strength]]|| Attribute stat - determines how much you can carry and how hard you hit and has small impact on resistance to [[afflictive spells]].
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|[[Intelligence]]|| Attribute stat - determines how quickly you learn and improve your abilities. It also affects how much mana you gain per level, and gives a bonus to resist [[mental spells]].
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|[[Wisdom]]|| Attribute stat - determines your beginning proficiency with all abilities and how quickly you improve abilities. It also aids in managain and helping you spot and defuse traps.
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|[[Dexterity]]|| Attribute stat - determines how many items you can carry, how well you fight and evade attacks, and also plays a part in how well some skills work.
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|[[Constitution]]|| Attribute stat - determines how many hit points you gain per level and how healthy you are as well as aids in defense against [[maledictive spells]]. You lose a con upon every 5th [[death]].
 
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|[[Mana]]|| Resource for casting spells and using some skills
 
|[[Mana]]|| Resource for casting spells and using some skills
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|[[AC]]|| Checked against damage rolls, as a form of [[damage reduction]]
 
|[[AC]]|| Checked against damage rolls, as a form of [[damage reduction]]
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|Slash|| AC category specific to [[damage types|slashing]] damage.
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|Pierce|| AC category specific to [[damage types|piercing]] damage.
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|Blunt|| AC category specific to [[damage types|blunt]] damage.
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|Magic|| AC category specific to [[damage types|magic]] damage.
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|[[Hitroll]]|| Accuracy modifier for melee attacks and skills. No effect on spells.
 
|[[Hitroll]]|| Accuracy modifier for melee attacks and skills. No effect on spells.
 
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|[[Penetration|Spellpen]]|| All bypass saves equal to spelllpen, in addition to any points in their individual penetration stat. If that would drop the saves below 0 for a damaging spell, the damage is amplified.
 
|[[Penetration|Spellpen]]|| All bypass saves equal to spelllpen, in addition to any points in their individual penetration stat. If that would drop the saves below 0 for a damaging spell, the damage is amplified.
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|Carry Weight|| The maximum combined weight of all items worn and in inventory, including inside bags. If you would try to pick up an item that would cause you to exceed this limiter, you will be unable to pick it up.
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|Carry Capacity|| The maximum amount of items you can carry.
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|Learn Rate|| How quickly your skills and spells increase through usage.
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|Train|| How many trains your character has available.
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|[[Size]]|| How big you are. Some skills, like [[bash]], [[trip]], [[bodyslam]], and [[behead]] will take your size and the size of your victim into consideration.
 
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Revision as of 17:09, 12 September 2023

Stats are the foundation of every character. They are used to calculate a great many things. In most cases can be modified endlessly, though there are diminishing returns coded into each stat. Attribute stats, like strength, intelligence, and constitution, have a cap that cannot be bypassed, which is determined by your race. If you would exceed that cap, you instead get a buffer equal to the value of the excess, which acts as padding against any effect reducing that attribute. For example, as a human invoker, you have 20 strength. If you get an additional 4 strength from your equipment, your strength would remain at 20, with 4 excess. If your strength would be lowered for any reason, like with the effect of poison, the excess will be depleted first. So in this example, the human invoker with a poison that reduces strength by 3 while having 4 excess would remain at 20 strength, and have one excess remaining.

Refer to the table below for a list of stats, what they do, and links to more detailed information on those stats.