Difference between revisions of "Trains"

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In Aelisus, every character can learn to increase their abilities in small but meaningful ways. They can be used to shore up a character's weakness or accentuate their chosen strength. Every time a character gains a rank, they
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will gain 10 more training points, for a total of 500 at rank 50. The value next to each number above is the cost to increase that stat by one. For example, 60 points can increase hitroll by 1 or mana by 30. Simply find a trainer in any of the main cities and inquire with "train."
  
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The training values are as follows:
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{+ class="mw-collapsible mw-collapsed wikitable"
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![[Stats|Stat]]!!Train Cost
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|[[Mana]]||2
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|[[HP]]||4
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|[[Move]]||2
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|[[AC]]||6
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|[[Hitroll]]||60
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|[[Damroll]]||60
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|[[Saves|Afflsave]]||30
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|[[Saves|Maledsave]]||30
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|[[Saves|Mentalsave]]||30
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|[[Saves|Spellsave]]||75
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|[[Luck]]||30
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|[[Hitgain]]||8
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|[[Managain]]||8
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|[[Movegain]]||4
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|[[Penetration|Afflpen]]||60
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|[[Penetration|Maledpen]]||60
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|[[Penetration|Mentalpen]]||60
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|[[Penetration|Spellpen]]||150
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|}

Revision as of 16:22, 12 September 2023

In Aelisus, every character can learn to increase their abilities in small but meaningful ways. They can be used to shore up a character's weakness or accentuate their chosen strength. Every time a character gains a rank, they will gain 10 more training points, for a total of 500 at rank 50. The value next to each number above is the cost to increase that stat by one. For example, 60 points can increase hitroll by 1 or mana by 30. Simply find a trainer in any of the main cities and inquire with "train."

The training values are as follows:

{+ class="mw-collapsible mw-collapsed wikitable" !Stat!!Train Cost |+ |Mana||2 |+ |HP||4 |+ |Move||2 |+ |AC||6 |+ |Hitroll||60 |+ |Damroll||60 |+ |Afflsave||30 |+ |Maledsave||30 |+ |Mentalsave||30 |+ |Spellsave||75 |+ |Luck||30 |+ |Hitgain||8 |+ |Managain||8 |+ |Movegain||4 |+ |Afflpen||60 |+ |Maledpen||60 |+ |Mentalpen||60 |+ |Spellpen||150 |}