Difference between revisions of "Druid"

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 +
Druidsmare the purest embodiment of nature.  They live to serve only the
 +
balance and are perhaps some of the most ancient sages in Aelisus.  By
 +
nature, Druids are communers, as they use the forest forces to cast their own
 +
spells of protection and healing.  Furthermore, druids are a master of herbs.
 +
They have learned to brew potent concoctions and stomach them with less fear
 +
of TOXICITY than the average adventurer. Druids are the predecessors of
 +
the modern ranger class, and while they have many of the same combat
 +
abilities, they are much more aloof and clerical than the fighting class of a
 +
ranger. As a Druid's home is within the forest, while he is away from the
 +
forest, he will experience a painful YEARNING. A druid will find his
 +
guild masters residing within a forest only, as druids by nature dislike the
 +
population and the crowd of a city.  Most are rural creatures and rarely
 +
emerge out of the woodlands. If you desire to join the druids' order, you
 +
must be of NEUTRAL alignment, a cleric, and reach the twentieth title.
 +
Inquire within the cleric guildhall once you are ready-the mission-master
 +
will likely need your help.
  
 +
{| role="presentation" class="mw-collapsible mw-collapsed wikitable"
 +
|-
 +
|colspan="3"|''' Titles'''
 +
|-
 +
|colspan="1"|'''Level'''
 +
|colspan="1"|'''Male'''
 +
|colspan="1"|'''Female'''
 +
|-
 +
|colspan="1"|20
 +
|colspan="1"|Druid
 +
|colspan="1"|Druidess
 +
|-
 +
|colspan="1"|21
 +
|colspan="1"|Druid of the Red Circle
 +
|colspan="1"|Druidess of the Red Circle
 +
|-
 +
|colspan="1"|22
 +
|colspan="1"|Druid of the Blue Circle
 +
|colspan="1"|Druidess of the Blue Circle
 +
|-
 +
|colspan="1"|23
 +
|colspan="1"|Druid of the White Circle
 +
|colspan="1"|Druidess of the White Circle
 +
|-
 +
|colspan="1"|24
 +
|colspan="1"|Order of the Leaf
 +
|colspan="1"|Order of the Leaf
 +
|-
 +
|colspan="1"|25
 +
|colspan="1"|Order of Nature
 +
|colspan="1"|Order of Nature
 +
|-
 +
|colspan="1"|26
 +
|colspan="1"|Keeper of the Maple
 +
|colspan="1"|Keeper of the Maple
 +
|-
 +
|colspan="1"|27
 +
|colspan="1"|Keeper of the Oak
 +
|colspan="1"|Keeper of the Oak
 +
|-
 +
|colspan="1"|28
 +
|colspan="1"|Keeper of the Forest
 +
|colspan="1"|Keeper of the Forest
 +
|-
 +
|colspan="1"|29
 +
|colspan="1"|Protector of the Forest
 +
|colspan="1"|Protector of the Forest
 +
|-
 +
|colspan="1"|30
 +
|colspan="1"|Guardian of the Sacred Circle
 +
|colspan="1"|Guardian of the Sacred Circle
 +
|-
 +
|colspan="1"|31
 +
|colspan="1"|Druid Lord
 +
|colspan="1"|Druidess Lady
 +
|-
 +
|colspan="1"|32
 +
|colspan="1"|Elder Druid
 +
|colspan="1"|Elder Druid
 +
|-
 +
|colspan="1"|33
 +
|colspan="1"|Force of the Trees
 +
|colspan="1"|Force of the Trees
 +
|-
 +
|colspan="1"|34
 +
|colspan="1"|Eye of the Forest
 +
|colspan="1"|Eye of the Forest
 +
|-
 +
|colspan="1"|35
 +
|colspan="1"|Master of the Green Circle
 +
|colspan="1"|Mistress of the Green Circle
 +
|-
 +
|colspan="1"|36
 +
|colspan="1"|Master of the Maple
 +
|colspan="1"|Mistress of the Maple
 +
|-
 +
|colspan="1"|37
 +
|colspan="1"|Master of the Oak
 +
|colspan="1"|Mistress of the Oak
 +
|-
 +
|colspan="1"|38
 +
|colspan="1"|Master of Nature
 +
|colspan="1"|Mistress of Nature
 +
|-
 +
|colspan="1"|39
 +
|colspan="1"|Master of the Inner Circle
 +
|colspan="1"|Mistress of the Inner Circle
 +
|-
 +
|colspan="1"|40
 +
|colspan="1"|Legend of the Forest
 +
|colspan="1"|Legend of the Forest
 +
|-
 +
|colspan="1"|41
 +
|colspan="1"|Adept of the Earth
 +
|colspan="1"|Adept of the Earth
 +
|-
 +
|colspan="1"|42
 +
|colspan="1"|Lord of the Trees
 +
|colspan="1"|Lady of the Trees
 +
|-
 +
|colspan="1"|43
 +
|colspan="1"|Keeper of Nature
 +
|colspan="1"|Keeper of Nature
 +
|-
 +
|colspan="1"|44
 +
|colspan="1"|Lord of the Oaken Peace
 +
|colspan="1"|Lady of the Oaken Peace
 +
|-
 +
|colspan="1"|45
 +
|colspan="1"|Lord of the Druids
 +
|colspan="1"|Lady of the Druids
 +
|-
 +
|colspan="1"|46
 +
|colspan="1"|Lord of the Green Circle
 +
|colspan="1"|Lady of the Green Circle
 +
|-
 +
|colspan="1"|47
 +
|colspan="1"|Oracle of the Forest
 +
|colspan="1"|Oracle of the Forest
 +
|-
 +
|colspan="1"|48
 +
|colspan="1"|High Protector of Nature
 +
|colspan="1"|High Protector of Nature
 +
|-
 +
|colspan="1"|49
 +
|colspan="1"|Chosen of the Druids
 +
|colspan="1"|Chosen of the Druids
 +
|-
 +
|colspan="1"|50
 +
|colspan="1"|Exalted Defender of Nature
 +
|colspan="1"|Exalted Defender of Nature
 +
|}
 +
 +
{| class="wikitable" class="mw-collapsible mw-collapsed wikitable
 +
|colspan="1"|'''Level'''
 +
|colspan="2"|'''Skills'''
 +
|colspan="2"|'''Spells'''
 +
|-
 +
|colspan="1"|1
 +
|colspan="1"|[[dagger]]
 +
|colspan="1"|[[mace]]
 +
|colspan="1"|[[clarity]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|
 +
|colspan="1"|[[spear]]
 +
|colspan="1"|[[mace]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|
 +
|colspan="1"|[[hand to hand]]
 +
|colspan="1"|[[butcher]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|
 +
|colspan="1"|[[staff]]
 +
|colspan="1"|[[whittle]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|
 +
|colspan="1"|[[forage]]
 +
|colspan="1"|[[prune]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|
 +
|colspan="1"|[[fishing]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|3
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[circle of protection]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|4
 +
|colspan="1"|[[camouflage]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|5
 +
|colspan="1"|[[keen sight]]
 +
|colspan="1"|[[brew]]
 +
|colspan="1"|[[detect traps]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|6
 +
|colspan="1"|[[parry]]
 +
|colspan="1"|[[meditation]]
 +
|colspan="1"|[[detect magic]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|7
 +
|colspan="1"|[[kick]]
 +
|colspan="1"|[[scout]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|8
 +
|colspan="1"|[[dirt kicking]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|9
 +
|colspan="1"|[[fast healing]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|10
 +
|colspan="1"|[[second attack]]
 +
|colspan="1"|[[herb]]
 +
|colspan="1"|[[detect invis]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|11
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[lightning bolt]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|12
 +
|colspan="1"|[[quiet movement]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|14
 +
|colspan="1"|[[trance]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|15
 +
|colspan="1"|[[camp]]
 +
|colspan="1"|[[transform]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|17
 +
|colspan="1"|[[dodge]]
 +
|colspan="1"|[[tame]]
 +
|colspan="1"|[[forest mist]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|18
 +
|colspan="1"|[[shield block]]
 +
|colspan="1"|[[dual wield]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|19
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[control flora]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|20
 +
|colspan="1"|[[warcry]]
 +
|colspan="1"|[[religious conversion]]
 +
|colspan="1"|[[druid gate]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|22
 +
|colspan="1"|[[create torch]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|23
 +
|colspan="1"|[[arise]]
 +
|colspan="1"|
 +
|colspan="1"|[[create food]]
 +
|colspan="1"|[[create spring]]
 +
|-
 +
|colspan="1"|25
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[thunderclap]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|26
 +
|colspan="1"|[[trap of silvanus]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|27
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[invigorate]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|28
 +
|colspan="1"|[[entangle]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|29
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[control weather]]
 +
|colspan="1"|[[thunder storm]]
 +
|-
 +
|colspan="1"|30
 +
|colspan="1"|[[potion mastery]]
 +
|colspan="1"|
 +
|colspan="1"|[[lifeforce]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|32
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[heal mana]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|34
 +
|colspan="1"|[[fasting]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|35
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[shield of thorns]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|36
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[arms of gaia]]
 +
|colspan="1"|[[deluge water]]
 +
|-
 +
|colspan="1"|40
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[vitalize]]
 +
|colspan="1"|[[treeform]]
 +
|-
 +
|colspan="1"|41
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[earthquake]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|42
 +
|colspan="1"|[[werepower]]
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|44
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[restoration]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|47
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[hurricane]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|49
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[tsunami]]
 +
|colspan="1"|
 +
|-
 +
|colspan="1"|50
 +
|colspan="1"|
 +
|colspan="1"|
 +
|colspan="1"|[[divine intervention]]
 +
|colspan="1"|
 +
|}

Revision as of 09:42, 5 October 2023

Druidsmare the purest embodiment of nature. They live to serve only the balance and are perhaps some of the most ancient sages in Aelisus. By nature, Druids are communers, as they use the forest forces to cast their own spells of protection and healing. Furthermore, druids are a master of herbs. They have learned to brew potent concoctions and stomach them with less fear of TOXICITY than the average adventurer. Druids are the predecessors of the modern ranger class, and while they have many of the same combat abilities, they are much more aloof and clerical than the fighting class of a ranger. As a Druid's home is within the forest, while he is away from the forest, he will experience a painful YEARNING. A druid will find his guild masters residing within a forest only, as druids by nature dislike the population and the crowd of a city. Most are rural creatures and rarely emerge out of the woodlands. If you desire to join the druids' order, you must be of NEUTRAL alignment, a cleric, and reach the twentieth title. Inquire within the cleric guildhall once you are ready-the mission-master will likely need your help.

Level Skills Spells
1 dagger mace clarity
spear mace
hand to hand butcher
staff whittle
forage prune
fishing
3 circle of protection
4 camouflage
5 keen sight brew detect traps
6 parry meditation detect magic
7 kick scout
8 dirt kicking
9 fast healing
10 second attack herb detect invis
11 lightning bolt
12 quiet movement
14 trance
15 camp transform
17 dodge tame forest mist
18 shield block dual wield
19 control flora
20 warcry religious conversion druid gate
22 create torch
23 arise create food create spring
25 thunderclap
26 trap of silvanus
27 invigorate
28 entangle
29 control weather thunder storm
30 potion mastery lifeforce
32 heal mana
34 fasting
35 shield of thorns
36 arms of gaia deluge water
40 vitalize treeform
41 earthquake
42 werepower
44 restoration
47 hurricane
49 tsunami
50 divine intervention