Difference between revisions of "Cooking"
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When cooking, if you ATTUNE to certain elements, you can imbue your food with certain bonuses that can great aid you in your adventures. | When cooking, if you ATTUNE to certain elements, you can imbue your food with certain bonuses that can great aid you in your adventures. | ||
The Attunement combinations are as follows: | The Attunement combinations are as follows: | ||
+ | |||
Fire - STR | Fire - STR | ||
+ | |||
Water - INT | Water - INT | ||
+ | |||
Earth - CON | Earth - CON | ||
+ | |||
Air - DEX | Air - DEX | ||
+ | |||
Light - WIS | Light - WIS | ||
+ | |||
Void - LUCK | Void - LUCK | ||
+ | |||
Fire/Light - HP | Fire/Light - HP | ||
+ | |||
Water/Light - Mana | Water/Light - Mana | ||
+ | |||
Air/Light - Move | Air/Light - Move | ||
+ | |||
Fire/Void - Damroll | Fire/Void - Damroll | ||
+ | |||
Earth/Light - AC | Earth/Light - AC | ||
+ | |||
Air/Void - Hitroll | Air/Void - Hitroll | ||
+ | |||
Fire/Air/Light - Savingaffl | Fire/Air/Light - Savingaffl | ||
+ | |||
Earth/Air/Light - Savingmaled | Earth/Air/Light - Savingmaled | ||
+ | |||
Water/Air/Light - savingmental | Water/Air/Light - savingmental | ||
+ | |||
Fire/Water/Air/Earth/Light - Savingspell | Fire/Water/Air/Earth/Light - Savingspell | ||
+ | |||
Water/Air/Earth/Light/Void - Spell learn | Water/Air/Earth/Light/Void - Spell learn | ||
− | + | ||
+ | Fire/Air/Earth/Light/Void - Skill learn | ||
+ | |||
Fire/Earth - Hitgain | Fire/Earth - Hitgain | ||
+ | |||
Water/Earth - Managain | Water/Earth - Managain | ||
+ | |||
Air/Earth - Movegain | Air/Earth - Movegain | ||
+ | |||
Fire/Air/Void - Afflpen | Fire/Air/Void - Afflpen | ||
+ | |||
Earth/Air/Void - Maledpen | Earth/Air/Void - Maledpen | ||
+ | |||
Water/Air/Void - Mentalpen | Water/Air/Void - Mentalpen | ||
+ | |||
+ | |||
Fire/Water/Air/Earth/Void - Spellpen | Fire/Water/Air/Earth/Void - Spellpen |
Latest revision as of 04:56, 17 October 2023
COOKING Syntax: cook <recipe #> / season <food> <seasoning>
Cooking is easily one of the more profitable professions. All of the items you create will be consumed, and thus create a continuing demand. Cooks can take raw FOOD and create deliciously powerful products. Cooks may ATTUNE themselves and cook any raw ingredient they know the RECIPE for to give it desired properties. To cook you must always be in front of a fire or oven. Seasoning is a secondary skill that is used after the cooked food is finalized. Seasoning increases the power of the food, duration, or preserves it.
Remember to type RECIPE to see your available recipes. Many can be found foraging in the wild or found sold in shops.
When cooking, if you ATTUNE to certain elements, you can imbue your food with certain bonuses that can great aid you in your adventures. The Attunement combinations are as follows:
Fire - STR
Water - INT
Earth - CON
Air - DEX
Light - WIS
Void - LUCK
Fire/Light - HP
Water/Light - Mana
Air/Light - Move
Fire/Void - Damroll
Earth/Light - AC
Air/Void - Hitroll
Fire/Air/Light - Savingaffl
Earth/Air/Light - Savingmaled
Water/Air/Light - savingmental
Fire/Water/Air/Earth/Light - Savingspell
Water/Air/Earth/Light/Void - Spell learn
Fire/Air/Earth/Light/Void - Skill learn
Fire/Earth - Hitgain
Water/Earth - Managain
Air/Earth - Movegain
Fire/Air/Void - Afflpen
Earth/Air/Void - Maledpen
Water/Air/Void - Mentalpen
Fire/Water/Air/Earth/Void - Spellpen