Difference between revisions of "Trains"
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The training values are as follows: | The training values are as follows: | ||
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| + | ! [[Stats|Stat]] | ||
| + | ! Train Cost | ||
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|[[Mana]]||2 | |[[Mana]]||2 | ||
Latest revision as of 16:35, 12 September 2023
In Aelisus, every character can learn to increase their abilities in small but meaningful ways. They can be used to shore up a character's weakness or accentuate their chosen strength. Every time a character gains a rank, they will gain 10 more training points, for a total of 500 at rank 50. The value next to each number above is the cost to increase that stat by one. For example, 60 points can increase hitroll by 1 or mana by 30. Simply find a trainer in any of the main cities and inquire with "train."
The training values are as follows:
| Stat | Train Cost |
|---|---|
| Mana | 2 |
| HP | 4 |
| Move | 2 |
| AC | 6 |
| Hitroll | 60 |
| Damroll | 60 |
| Afflsave | 30 |
| Maledsave | 30 |
| Mentalsave | 30 |
| Spellsave | 75 |
| Luck | 30 |
| Hitgain | 8 |
| Managain | 8 |
| Movegain | 4 |
| Afflpen | 60 |
| Maledpen | 60 |
| Mentalpen | 60 |
| Spellpen | 150 |