Difference between revisions of "Trains"
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The training values are as follows: | The training values are as follows: | ||
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− | |+ style=white-space:nowrap | Click to Expand | + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" | Click to Expand/Collapse. |
− | ![[Stats|Stat]] | + | |- |
+ | ! [[Stats|Stat]] | ||
+ | ! Train Cost | ||
|- | |- | ||
|[[Mana]]||2 | |[[Mana]]||2 |
Latest revision as of 16:35, 12 September 2023
In Aelisus, every character can learn to increase their abilities in small but meaningful ways. They can be used to shore up a character's weakness or accentuate their chosen strength. Every time a character gains a rank, they will gain 10 more training points, for a total of 500 at rank 50. The value next to each number above is the cost to increase that stat by one. For example, 60 points can increase hitroll by 1 or mana by 30. Simply find a trainer in any of the main cities and inquire with "train."
The training values are as follows:
Stat | Train Cost |
---|---|
Mana | 2 |
HP | 4 |
Move | 2 |
AC | 6 |
Hitroll | 60 |
Damroll | 60 |
Afflsave | 30 |
Maledsave | 30 |
Mentalsave | 30 |
Spellsave | 75 |
Luck | 30 |
Hitgain | 8 |
Managain | 8 |
Movegain | 4 |
Afflpen | 60 |
Maledpen | 60 |
Mentalpen | 60 |
Spellpen | 150 |